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Background: Cloudwolf made a skin for his Diablo III map, that was supposed to look like a creep from the original Diablo III game.
However I thought it did not really look the same, so i made my own version since I was bored at home with fever and stuff keeping me from doing something else!
Work: The skin is freehand, and is actually my first very serious attempt at a custom skin. I still kept some things from the original skin by blizzard but recolored them.
(Like the teeth, ear and some other minor stuff)
I do know that the arms look a tad odd, but I am quite terrible at making muscles <:
No CnP at all though.
Other information: The skin made by Cloudwolf can be found Here
The skin is for the Undead Ghoul model and has no teamcolor simply because the creeps in Diablo doesn't have that.
I made the skin basing on the view i got from one screenshot from the official Diablo III website, the screenshot is posted in the next section.
All credits to blizzard entertainment for this picture
Comments to improve this skin are greatly appreciated
16/5-2009: Updated the skin, more details, better shading and a lot more.
17/5-2009: Updated the screenshot for the skin to something a bit more "professional" ;D
I for one, think that it shure could use more vivid coloration and definition. right now it is blurry a bit. and it also could use more showy highlights and shadows.
Hey, what's with all the Ghouls lately? xD Anyway, it needs more shading on the chest, arm and legs, and the whole skin needs more highlights. Otherwise it's good.
EDIT: You must also work on those spikes on his back, you should either remove them (alpha out) or match them with his back.
Hey, what's with all the Ghouls lately? xD Anyway, it needs more shading on the chest, arm and legs, and the whole skin needs more highlights. Otherwise it's good.
EDIT: You must also work on those spikes on his back, you should either remove them (alpha out) or match them with his back.
Yeah I'll try to put some more shading and highlights.
The spikes can't be removed by alpha though, for some reason it leaves small, 1 pixel broad triangles where the spikes should be. But I'll definitely work on their blending..
Also going to work a bit on the hat, because atm it looks a bit flat on the top
Problem then would be that the ghouls face is kinda... small, so putting anything between the eyes and the mouth would make it to small to look good x:
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