- Joined
- Oct 8, 2022
- Messages
- 22
Excellent work, could serve as a version of Black Pearl of Warcraft universe
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(13 ratings)
never heard of that and i am 54Getting glorious flashbacks to a toy series called Pyrates ;u;
Many an epic battle was fought on the high-seas of the living room carpetnever heard of that and i am 54
I downloaded thi used it a battleship and it crashes my map why? iswitched out the human battlehip with the ghost ship mdx and it crashes
I downloaded thi used it a battleship and it crashes my map why?
Might be a texture pathing issue if you're using pre-1.32 patch version /mine is not that high![]()
Ghost Pirate Ship
"Yo-ho-ho and a bottle o' rum!" Was originally a commission for @Bawbz 's SpellBringers map, but unused in the end. Credits: @WhiteDeath - Black Corsair Skeleton model in the portrait, user has been inactive for a few years, so I cannot get permission, to use the model. If it is a problem, I...www.hiveworkshop.com
Weird, as I've only used textures present in 1.26 MPQsMight be a texture pathing issue if you're using pre-1.32 patch versions.![]()
Ghost Pirate Ship
"Yo-ho-ho and a bottle o' rum!" Was originally a commission for @Bawbz 's SpellBringers map, but unused in the end. Credits: @WhiteDeath - Black Corsair Skeleton model in the portrait, user has been inactive for a few years, so I cannot get permission, to use the model. If it is a problem, I...www.hiveworkshop.com
tyWeird, as I've only used textures present in 1.26 MPQs
I'll try to convert it to an older format and test with an older version
mine is a fresh install from the diskNo success on 1.30 and 1.31.
OMG YES! Still have couple of those stored somewhereGetting glorious flashbacks to a toy series called Pyrates ;u;
Now i am going to have to look that up been years since i seen thatAllow me to spam you with inspiration
The sanity check doesn't point out any errors, so I would really appreciate if u could pinpoint a way to make it work on any version.Do we know which part of the model is causing issues in older versions? Perhaps I could do a binary search myself...
No idea how to fix it sadly, since there's really no obvious issuesHi, I imported it into my map that I use on 1.26 - sadly it causes my World Editor to crush.
Any chance you'll polish the model a little bit so that the problem goes away?
Also, I alert the attention of the fine model section moderators to this problem!
Hello, I was unable to find the creator of the model on HIVE, or the model itself.A very nice and spooky model. Good use of textures and great application of special effects.
Please make sure to link the resource you took for the portrait directly.
Hello, I was unable to find the creator of the model on HIVE, or the model itself.
It was a skeleton pirate by WhiteDeath (whom changed name or is now a deleted user)
I would happilly add a link, if I coult find one that is
Thanks, added a link to the model in the description.![]()
Black Corsair
An undead pirate. Uses in-game textures, has portrait camera and animations. Wave particles appear properly in game Give me credits if you use it. Suggested art stats: Blend Time - 0.33 Cast Point - 0.700 Walk/Run Speed - 270 Death Time - 2.5 Damage Point - 0.425 Added team...www.hiveworkshop.com
Hmm, literally took me less than a minute to find those. Can you view that profile?![]()
WhiteDeath
www.hiveworkshop.com
Maybe you are right and you cannot search that user as a normal user.
Thanks! I'll replace the resource in topic with yours, tho I would need your friend's name for credit.For the developers that work on older versions of the editor and experience the crashes, I've asked my friend to help fix it. Now it shouldn't cause any issues and has been tested.
His name is MaZaHaKa, he told me he just removed replaceable textures references from two particle emitters in the skull's eyes and that apparently solved the issue.Thanks! I'll replace the resource in topic with yours, tho I would need your friend's name for credit.
And in the end what was the issue? It's very good to know for later.
Well, then the eyes lose Teamcolor :cHis name is MaZaHaKa, he told me he just removed replaceable textures references from two particle emitters in the skull's eyes and that apparently solved the issue.