Ok, i posted a while ago about damage-engine, how to get what type of damage it causes so my spells dont get stuff that normal attack should only get. The problem with is that i used this
(Current order of DamageEventSource) Equal to (Order(attack))
The problem is that i have spells that you cast and than you can do something else (say, a really long Chain Lightning. you can cast it, go to attack, than the damage engine will think the attacks made by chain lightning and will proc the effect) Is therea better way i can do this?
(Current order of DamageEventSource) Equal to (Order(attack))
The problem is that i have spells that you cast and than you can do something else (say, a really long Chain Lightning. you can cast it, go to attack, than the damage engine will think the attacks made by chain lightning and will proc the effect) Is therea better way i can do this?