Getting computer units to attack doodaas?

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I have a doodaa gate that i would like some monsters to attack, but they just ignore it - because apparently it is "neutral" - any hints on how to get them to attack it?

(It must also be able to open and close, so i don't think you can attack the image to a player object)
 
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Are you talking about a gate? Like on a castle defense map? If you want them to attacks a doodad, it would have to be a SPECIFIC doodad, not a general one. i.e. Event> Order (unit) to attack (variable-->doodad). So it would have to be scripted, not passive aquired. I could probably help you more if I knew the context of what you were talking about.
-VGsatomi
 
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That's but you have already helped me with that suggestion :)

Of course now i have another problem, in that some units just refuse to move while some of them move on - but i suppose thats another thread :)
 
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