- Joined
- Jun 1, 2009
- Messages
- 125
Due to some models scaling mismatch in classic and reforged modes, I use a trigger that should fix units scale.
But there are 2 questions.
1. Will it cause a desync for multiplayer? (Some posts said that it won't, but they were made long time before buggy reforged was released)
2. Is there any option to detect classic\reforged graphics of a user via triggers?
But there are 2 questions.
1. Will it cause a desync for multiplayer? (Some posts said that it won't, but they were made long time before buggy reforged was released)
2. Is there any option to detect classic\reforged graphics of a user via triggers?
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For each (Integer B) from 1 to Max_Player_Number, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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PlayerReforged[(Integer B)] Equal to No
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Then - Actions
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Set VariableSet PlayerLocal = (Player((Integer B)))
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Custom script: if GetLocalPlayer() == udg_PlayerLocal then
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Animation - Change BOSS_Unit[(Integer A)]'s size to (300.00%, 300.00%, 300.00%) of its original size
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Custom script: endif
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Else - Actions
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