- Joined
- Dec 13, 2018
- Messages
- 2,368
Hi, so I don't really know JASS at all but need a GetLocalPlayer function to work so I can properly display a fade filter for players that are being damaged.
Here's my trigger:
Here's my trigger:
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Blood Splat
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Events
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Game - DamageEvent becomes Equal to 1.00
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Conditions
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(Unit-type of DamageEventTarget) Equal to Velma the Dolphin
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Actions
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Set FilterPath[1] = BloodSplat.tga
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Set FilterPath[2] = BloodSplat.tga
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Set FilterPath[3] = BloodSplat.tga
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Set FilterPath[4] = BloodSplat.tga
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Set FilterPath[5] = BloodSplat.tga
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Set FilterPath[6] = BloodSplat.tga
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Set FilterString = <Empty String>
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For each (Integer A) from 1 to 6, do (Actions)
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Loop - Actions
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Custom script: if GetLocalPlayer() == Player(bj_forLoopAIndex) then
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Set FilterString = FilterPath[bj_forLoopAIndex]
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Custom script: endif
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Cinematic - Fade out and back in over 1.00 seconds using texture BloodSplat.tga and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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