UNSOLVED
I get this with quite a few of my spells in my game. The trigger fires before the spell is cast. The spell doesn't drain any mana and has no cooldown (and yes, the spell has a cooldown (of 5 seconds), a casting time of 0.00, and uses mana)
Here's one of the spells that does this.
Art - Animation Names - None
Missile Homing Enabled - False
Missile Speed - 0
Data - Defense Reduction - 0
Stats - Buff - None
Stats - Cast Range - 75 (melee distance)
Stats - Casting Time - 0.00
Stats - Cooldown - 5.00
Stats - (Hero+Normal)Duration - 0.01
Stats - Effect - None
Stats - Level - 1
Stats - Hero/Unit Ability - false/false
Stats - Mana cost - 45
Stats prioritory for spell steal - 2
Techtree - Check depandancies - False
Stats - Targets allowed - Air, Ground, Enemy, Neurtal
Text - order string (activate/deactivate/use/turnoff) - (faeriefireon/fareriefireoff/fariefire)
I get this with quite a few of my spells in my game. The trigger fires before the spell is cast. The spell doesn't drain any mana and has no cooldown (and yes, the spell has a cooldown (of 5 seconds), a casting time of 0.00, and uses mana)
Here's one of the spells that does this.
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Redeeming Strike
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to Redeeming Strike (Heroes)
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Actions
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-------- Declare --------
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Set Spell_RedeemingStrikeTarget = (Target unit of ability being cast)
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-------- Calculate --------
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Set Spell_RedeemingStrikeDmg = ((Level of (Triggering unit)) x 50)
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Set Spell_RedeemingStrikeHeal = (Spell_RedeemingStrikeDmg / 10)
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-------- Perform --------
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Unit - Set life of Spell_RedeemingStrikeTarget to ((Life of Spell_RedeemingStrikeTarget) - (Real(Spell_RedeemingStrikeDmg)))
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Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + (Real(Spell_RedeemingStrikeHeal)))
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-------- Text --------
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Set DegreesRandom[0] = (Random real number between 0.00 and 359.00)
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Floating Text - Create floating text that reads ((String(Spell_RedeemingStrikeDmg)) + ( dmg + (( + ((Name of (Owner of (Triggering unit))) + ))))) above Spell_RedeemingStrikeTarget with Z offset 0.00, using font size 9.00, color (99.00%, 0.00%, 0.00%), and 0.00% transparency
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Floating Text - Set the velocity of (Last created floating text) to 210.00 towards DegreesRandom[0] degrees
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Floating Text - Change (Last created floating text): Disable permanence
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Floating Text - Change the fading age of (Last created floating text) to 0.50 seconds
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Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
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-------- Text --------
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Set DegreesRandom[0] = (Random real number between 0.00 and 359.00)
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Floating Text - Create floating text that reads (+ + ((String(Spell_RedeemingStrikeHeal)) + ( hp + ))) above (Triggering unit) with Z offset 0.00, using font size 9.00, color (0.00%, 99.00%, 0.00%), and 0.00% transparency
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Floating Text - Set the velocity of (Last created floating text) to 210.00 towards DegreesRandom[0] degrees
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Floating Text - Change (Last created floating text): Disable permanence
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Floating Text - Change the fading age of (Last created floating text) to 0.50 seconds
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Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
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Art - Animation Names - None
Missile Homing Enabled - False
Missile Speed - 0
Data - Defense Reduction - 0
Stats - Buff - None
Stats - Cast Range - 75 (melee distance)
Stats - Casting Time - 0.00
Stats - Cooldown - 5.00
Stats - (Hero+Normal)Duration - 0.01
Stats - Effect - None
Stats - Level - 1
Stats - Hero/Unit Ability - false/false
Stats - Mana cost - 45
Stats prioritory for spell steal - 2
Techtree - Check depandancies - False
Stats - Targets allowed - Air, Ground, Enemy, Neurtal
Text - order string (activate/deactivate/use/turnoff) - (faeriefireon/fareriefireoff/fariefire)
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