- Joined
- Jul 23, 2009
- Messages
- 1,033
I'm on a project to make a model wich I can use for all my heroes in my map. One model for all heroes.
However the model is supposed to be very interactive.
I am gonna make these different kinds of animation sets for the heroes:
Wielding a one-handed melee weapon
Wielding a two-handed melee weapon
Armed with fist weapons
Wielding a bow
Wielding a gun/crossbow
My point is for example if you pick and equip a two-handed sword a trigger will call the "Wielding a two-handed melee weapon"-animation set just like "defend" or "alternative.
Well the set of animation would be like:
Attack 2h
Stand 2h etc.
For the first: Is this a good idea?
For second: Is there an easy way to use animations from different models already in the game?
However the model is supposed to be very interactive.
I am gonna make these different kinds of animation sets for the heroes:
Wielding a one-handed melee weapon
Wielding a two-handed melee weapon
Armed with fist weapons
Wielding a bow
Wielding a gun/crossbow
My point is for example if you pick and equip a two-handed sword a trigger will call the "Wielding a two-handed melee weapon"-animation set just like "defend" or "alternative.
Well the set of animation would be like:
Attack 2h
Stand 2h etc.
For the first: Is this a good idea?
For second: Is there an easy way to use animations from different models already in the game?