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[Trigger] Generating text

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Level 30
Joined
Sep 30, 2008
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1,460
Im sure most map makers have used the "Game Message" triggers to display some instructions. However, by default these messages are always removed after a specified time.

Is there a way to make them last until a player triggers another event? For example:

I want to display some hero-picker instructions, but i want them to dissapear as soon as the hero is selected :S Ive got no idea how, help!
 
Level 16
Joined
Feb 22, 2006
Messages
960
you need it in jass....gui sucks the thing you posted is just what I wrote , because the Video - Clear screen is equal to
JASS:
function ClearTextMessagesBJ takes force toForce returns nothing
    if (IsPlayerInForce(GetLocalPlayer(), toForce)) then
        // Use only local code (no net traffic) within this block to avoid desyncs.
        call ClearTextMessages()
    endif
endfunction
 
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