- Joined
- Jun 18, 2008
- Messages
- 30
Allright guys, Im still working on Gates of the Brave ORPG and I would like to implement this sytem into it. Ive seen this in an rpg before... Im pretty sure it was Crusade.
I want player chat text over unit. Heres the thing I cant figure out:
My ORPG does not use taverns for selection of Heroes. It used the LOAP type unit selection. So After a unit enters the region to get his hero, the action "last created unit" is used. Then, once another player gets his hero, it switches that text over to that hero, and since there are 8 players, each of them need to be able to talk over there selected hero.
Ughh qite mindboggling. :[
I want player chat text over unit. Heres the thing I cant figure out:
-
Talk
-
Events
- Player - Player 1 (Red) types a chat message containing <Empty String> as A substring
- Player - Player 2 (Blue) types a chat message containing <Empty String> as A substring
- Player - Player 3 (Teal) types a chat message containing <Empty String> as A substring
- Player - Player 4 (Purple) types a chat message containing <Empty String> as A substring
- Player - Player 5 (Yellow) types a chat message containing <Empty String> as A substring
- Player - Player 6 (Orange) types a chat message containing <Empty String> as A substring
- Player - Player 7 (Green) types a chat message containing <Empty String> as A substring
- Player - Player 8 (Pink) types a chat message containing <Empty String> as A substring
- Conditions
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Actions
- Floating Text - Create floating text that reads (((Name of (Triggering player)) + says: ) + (Entered chat string)) above (Last created unit) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
- Floating Text - Change the lifespan of (Last created floating text) to 4.00 seconds
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Events
My ORPG does not use taverns for selection of Heroes. It used the LOAP type unit selection. So After a unit enters the region to get his hero, the action "last created unit" is used. Then, once another player gets his hero, it switches that text over to that hero, and since there are 8 players, each of them need to be able to talk over there selected hero.
Ughh qite mindboggling. :[