Geist

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A Geist is a malevolent undead minion. Once a mortal sentenced to death, Geists are now tormented in their undeath..
Agile and twisted, Geists skitter across walls and ceilings with unnatural speed, their sinewy forms wrapped in scraps of rotting flesh and cloth. With a large glowing eye and clawed hands, they serve the Scourge as assassins and scouts, whispering insanity and striking from the shadows before vanishing like a nightmare. They exist only to obey, maim, and haunt the living with every ragged breath.

Fully re-animated, with gold and lumber animations, as I intend them to be a ghoul replacement. I recommend giving them stealth and any sort of scream ability. They have cannibalize animations as well. The original model is the Chinese censored ghoul, which was too good not to use. Despite sharing a lot, units are quite distinct.


To import the files, save them as
Units\Undead\Geist\Geist.mdx
Units\Undead\Geist\Geist_portrait.mdx
Units\Undead\Geist\undead_geist_head_diffuse.dds
Units\Undead\Geist\undead_geist_main_diffuse.dds
Units\Undead\Geist\undead_geist_main_normal.dds
Units\Undead\Geist\undead_geist_main_orm.dds
Previews
Contents

Geist (Model)

Geist Icon (Icon)

Geist Portrait (Model)

Do you think you can make the Cinematic Stand animations into regular Stand animations instead, for more variety? I don't know if they will actually play regularly with the "Cinematic" tag.
Cinematic animations are supposed to not be used, as those are the ghoul's regular stand. For variety, I created stand 2 from scratch. Obviously, I didn't want to remove perfectly fine animations, so I kept them.
 
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