• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

'Gameplay - Can Deactivate Mana Shield' - Is it useless?

Status
Not open for further replies.
Level 3
Joined
Oct 9, 2011
Messages
45
Alright, next question :grin:

Does 'Gameplay constants - Gameplay - Can Deactivate Mana Shield' have any effect whatsoever? For anybody? Because it doesnt matter in my maps if I have it on True/False, Manashield is deactivatable.

Custom gameplay constants are on... Its a basic Manashield spell. I cannot find my mistake.
 
Level 3
Joined
Oct 9, 2011
Messages
45
I just solved the problem by including a trigger. It orders the unit to activate it and instantly deactivates the ability for the AI afterwards.

It wasnt meant to be used by the player anyway, so screw it.
 
Level 3
Joined
Oct 9, 2011
Messages
45
Really? So thats what NYI means. English isnt my first language, I had no idea. Dude, I've been trying to make that constant work for over 3 hours..

It just seemed strange. All the search results I found discussing that constant were like: "Blabla constant -> Oh thank you man, so helpful, etc."

So I figured it was my mistake. Turns out it wasnt. Damn I feel dumb right now.

@Dat-C3: Yeah it was meant for a bossfight and it really doesnt matter if its cheap scripting. I just turn it on and deactivate the ability upon initiation of the fight and recycle the whole process on the next try. Didnt know what I was getting in for when I started to design the fight with the Manashield in my imagination.
 
@Dat-C3: Yeah it was meant for a bossfight and it really doesnt matter if its cheap scripting. I just turn it on and deactivate the ability upon initiation of the fight and recycle the whole process on the next try. Didnt know what I was getting in for when I started to design the fight with the Manashield in my imagination.

Well turning it on then off won't work very well, you can turn it on then disable it for the owning player to hide the ability icon.
 
Status
Not open for further replies.
Top