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Game time(clock)

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Level 10
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Feb 20, 2008
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448
my goal : adding a Game time clock into a Multiboard

but its doesn't work well lol, i tryed to search some old topics but i found nothing interesting in GUI all i found was Vjass or jass


  • Multiboard - Set the text for multiBoardArray[1] item in column 2, row 1 to (String((Elapsed time for GameTime)))
 
Level 10
Joined
Feb 20, 2008
Messages
448
Have you started "GameTime" on Eplased Game time: 0.00 and added Time peridoic timer for the multiboard to update? -.,-

what do u mean by added time periodic timer ? can u show me an exemple ? like this ?

  • Update Game Time and Ninja level
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Countdown Timer - Start GameTime as a Repeating timer that will expire in 1.00 seconds
      • Multiboard - Set the text for multiBoardArray[1] item in column 2, row 1 to (String((Elapsed time for GameTime)))
      • Multiboard - Set the text for multiBoardArray[2] item in column 2, row 1 to (String((Elapsed time for GameTime)))
      • For each (Integer A) from 1 to 6, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for multiBoardArray[1] item in column 2, row ((Integer A) + 5) to (String(((Integer(RealTest1_Copy[(Integer A)])) + (Integer(.00X)))))
          • Multiboard - Set the text for multiBoardArray[2] item in column 2, row ((Integer A) + 5) to (String(((Integer(RealTest1_Copy[(Integer A)])) + (Integer(.00X)))))
      • For each (Integer B) from 6 to 11, do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for multiBoardArray[1] item in column 2, row ((Integer B) + 7) to (String(((Integer(RealTest1_Copy[(Integer B)])) + (Integer(.00X)))))
          • Multiboard - Set the text for multiBoardArray[2] item in column 2, row ((Integer B) + 7) to (String(((Integer(RealTest1_Copy[(Integer B)])) + (Integer(.00X)))))
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • BooBzTime Equal to True
        • Then - Actions
          • Set integerGameTimeElapsed = (integerGameTimeElapsed - 1)
        • Else - Actions
 
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