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- Jul 9, 2008
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When you start making a game on Unity, XNA, pure C++/C/C#/Java, Cry or anything else, you will eventually get bored of a null interface.
Here are some tips to make your game-making sessions better
If you have any tips to add, post below
Here are some tips to make your game-making sessions better
- Put on some music
- Tell everyone about this OHSOCOOL game you're making. People will expect you to work on it rather than laze out.
- Get a blackboard. I mean it. I'm dead serious.
- Talk to people on chat
- When writing code, make a path of the actions your script is supposed to do.
- Have regular long session showers. The kind where you sit under the water and think about stuff.
- Fiddle with everything in your game. It's more fun if you play with the game you're making.
- Let's say you just had this great idea and you want to make a game out of it. At first, think about it for a few days, and don't write anything down. Just keep it in your mind, or daydream about it. When you feel you have a more solid vision of what to do, grab pen and paper and write, in simple sentences, drawings, or just words, the ideas you have thought about.
- At some moment you WILL be stuck with a code, and if you have found no answer anywhere on the internet, give it some time. Do something else for a while, go out for a walk, play a game, read, or whatever, and the solution may come.
Blackboard
"Why would I need a blackboard?"
There are several times where I needed some space to draw stuff. To draw Axes (XYZ), to calculate formulas, draw code path, and heck, create new formulas.
"Why would I need a blackboard?"
There are several times where I needed some space to draw stuff. To draw Axes (XYZ), to calculate formulas, draw code path, and heck, create new formulas.
If you have any tips to add, post below
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