Game changing or abuse?

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Level 19
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Jan 12, 2011
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With the new potions available, we can heal better using a bit more of gold that's really nice but, Potions don't share cooldown, you can use the purp potion with healing potion and get 2 different healing potions to activate in a row, making dungeons and class change quests Really easy.

i feel like all potions should share the same cooldown doesn't matter if they are different type mana/hp.
 
Do you reallize that if you chose to carry 2 pots, you get 2 inventory slots without items? I would say it's a fair trade, and also the new pots cost a bit more. I disagree with every potion sharing cooldown, but i would like to see the rejuvenition potion with a lvl requiriment of 26+ so that it can't be used in the class change classes.
 
The part about 2 inventory slot is not true, one player carry health pot, another carry rejuvenation pot, and tank carry none (or just one health pot). After tank drink his health potion, someone pass him a rejuvenation pot...and so on. Plus, Squire can bring rejuvenation pot to the arena, drop it in middle of the field and pick up the health salve. This could save him if he mess up, or lacking good equipment.
 
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