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Galaxy Editor and World Editor

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Galaxy Editor is a lot different than WE. Not to mention that it only is for Starcraft II... It actually is a lot more powerful than the World Editor, but it's also more complex and takes time to understand what does what.

Actually, I think Blizzard lets you download the Galaxy Editor, along with the ability to play custom games for free.
 

Dr Super Good

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Actually, I think Blizzard lets you download the Galaxy Editor, along with the ability to play custom games for free.
To use the editor you need to own a StarCraft II licence. It could be any of the 3 but most be at least 1.

As far as triggers go it is like Warcraft III GUI should have been. The only thing you cannot really do that you could in Warcraft III is sub-frame timers, since the triggers are limited to 1 game frame precision. There is also no floating point type, instead using a fixed point which limits its range (you can run into overflow errors).

Data is where the biggest change is. All elements are generic unlike Warcraft III where most elements were hard-coded. You have full control over what you want something to do. This flexibility makes it slower to do simple things such as create units (1 step in WC3, 2 in StarCraft II) however it allows you to do stuff not possible in Warcraft III.

Imagine trying to make a unit attack by firing a chain of 3 missiles against the same target. This is completely impossible in the Warcraft III Object Editor, and even with triggers it will be messy. In StarCraft II it is easy, in fact units like the Thor, Viking (air mode) and Banshee already do it. Imagine wanting a unit's attached gun to grow bigger and pulsate colour when turning on a passive. Impossible in the Warcraft III Object Editor and even impossible with triggers (you cannot modify attachment properties, only the base unit model). In StarCraft II all it needs is some actor hackery and you are all set.

Terrain editor is completely different. Maximum technical map size is only 256*256 in StarCraft II which is smaller than the 480*480 in Warcraft III (which people should avoid using anyway). There is no water layer, with instead there being water tiles which have improved physics. There is no tile type, with instead terrain being painted from a combination of various repeating textures. Cliffs are huge massive things limited to 4 layers. There is no water pathing, making water simulations hard (I am guessing they did not bother with it because why use a boat when you have a space ship).
 
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