(10 ratings)
Great model. Though does it use in-game furbolg textures? I am not sure but if it does could you make various variants with the different furbolg texture (e.g. ursa warrior tiger texture).
I like these custom animations!
Looking at this model from Magos model editor I notice that the portrait mesh appears for a very small time lapse during "Walk". If it's not something due to my viewer,it can be fixed by setting the portrait geosets's alpha/transparency to 0 in the respective geosetAnims settings using Magos (among the frames pertaining to "Walk" there must be some that set the portrait's alpha to 1 making it suddenly appear. The commands for this effect are spelled in lines with a frame number, followed by a ":" and a 0-1 number being the desired alpha value [example 75002: 1]. Delete that line or change the 1 to 0).
To find the frame numbers that pertain to walk, they're described in the "Sequences" menu of magos.
Well, scrap all of the above. The problem comes from the fact that you need to set the portrait's geosets' alpha at the Beginning- and End-frame for every sequence. For walk, these two frames have no explicit alpha value. Just find the geosetAnims for the portrait geosets and add those alphas.
For walk they are:
10000: 0
10667: 0
You can delete any other line that has a number between them and sets some alpha to 0 (in my case i found one that reads 10203: 0 . That's useless in this case and can be deleted)
See if my quick dirty fix works for you (first of all please make sure that this isn't an issue only I am seeing due to some weirdness of my Magos editor)