I think you can edit this under GamePlay Contanst
Don't snap the camera (apply it over .02 seconds or something), and there's no way to check if the camera has changed before applying it.
Don't snap the camera (apply it over .02 seconds or something)
You can if you store the correct camera values beforehand and do a comparison. However, there's no real reason to do so because it takes just as much time to get the camera status as to set it, so you are just making things worse by checking first.