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Set Location = Center of SomeRegion
Unit - Create unit at Location
Custom script: call RemoveLocation(udg_Location)
No, you should only create 1 trigger for the spawn.The map has a castle at the middle with 8 lanes that periodically spawn mobs to attack it, at certain intervals (10 or 15 minutes) the mobs change to harder ones but i suppose you would just create another spawn trigger for them and disable the previous one.
Init
Events

Map Init
Conditions
Actions

Set Unit[1] = Peasant

Set Unit[2] = Footman

Set Unit[3] = ...
Spawn
Events

Time - every 1 seconds of game time
Conditions
Actions

Set Timer = Timer + 1

If - Conditions


Timer mod (spawn interval) = 0

Then - Actions


Set Loc = SpawnLocation


Unit - Create X units of type Unit[Difficulty] at Loc facing X degrees


Custom script: call RemoveLocation(udg_Loc)

Else - Actions


If - Conditions



Timer mod (difficulty increment interval) = 0


Then - Actions



Set Difficulty = Difficulty + 1


Else - Actions

depends on what kind of map you are creating - something with a damage detection system must be JASSCome on Ap0(this is goldeh btw) Maze maps use unit detection systems (unit is within X feet = death) so all you have to do is edit that a tad and you should have a damage detection system
![]()
Did you realize when you looked at my WIP morale system that it kind of detects damage....in a way o.0
So a damage detection system can possibly be made in GUI (i think)![]()
That's not a damage detection system >.>depends on what kind of map you are creating - something with a damage detection system must be JASS
Come on Ap0(this is goldeh btw) Maze maps use unit detection systems (unit is within X feet = death) so all you have to do is edit that a tad and you should have a damage detection system
![]()
Did you realize when you looked at my WIP morale system that it kind of detects damage....in a way o.0
So a damage detection system can possibly be made in GUI (i think)![]()
Event

Time - Every 20 seconds of the game time
Conditions
Actions

For Integer (Spawn) 1 to (Grunts[WaveNum]) do actions


Loop Actions



Create 1 grunt at your spawn point

For Integer (Spawn) 1 to (Headhunters[WaveNum]) do multiple actions


Loop Actions



Create 1 headhunter at your spawn point

For Integer (Spawn) 1 to (Shammies[WaveNum]) do actions


Loop Actions



Create 1 shammy at your spawn point
Event - Time elapsed is 840 seconds (make it when ever u want ur waves 2 be stronger
Conditions
Actions -
Set WaveNum = 2
Event - Time elapsed is 1250 seconds (make it when ever u want ur waves 3 be stronger
Conditions
Actions -
Set WaveNum = 3
Event - Map Initialization
Conditions
Actions -

Set Grunts[1] = 5

Set Headhunters[1] = 3

Set Grunts[2] = 10

Set Headhunters[2] = 6

Set Grunts[3] = 15

Set Headhunters[3] = 9
have what ever units u want
