I've been trying to make 'change' the Frostbolt ability to make X*(The Units INT) in damage and I've succeded with that. It's just that it takes damage before the animation of Frostbolt even leaves the caster.
I want the damage to be inflicted once the Frostbolt hits the target.
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Frostbolt
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to Frost Bolt
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Actions
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Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing ((Real((Intelligence of (Casting unit) (Include bonuses)))) x 5.00) damage of attack type Spells and damage type Normal
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I want the damage to be inflicted once the Frostbolt hits the target.