- Joined
- Oct 5, 2012
- Messages
- 73
Please make this easier to import. The "Test" trigger spawns unit into the map, but it can't be deleted without loosing functionality (graphics are not shown).
(1 ratings)
Thank you for bringing this to my attention. Upon further testing it seems that the default model for the spell, Doodads\\Cinematic\\FrostTrapUp\\FrostTrapUp.mdl sometimes doesn't work. I'll look for a solution but in the mean time can you try changing the model?Please make this easier to import. The "Test" trigger spawns unit into the map, but it can't be deleted without loosing functionality (graphics are not shown).
Fixed, please re-download and try it nowPlease make this easier to import. The "Test" trigger spawns unit into the map, but it can't be deleted without loosing functionality (graphics are not shown).
BlzSetSpecialEffectX(this.fx,x);
BlzSetSpecialEffectY(this.fx,y);
BlzSetSpecialEffectZ(this.fx,GetTerrainZ(x,y));
BlzSetSpecialEffectPosition(this.fx, x, y, GetTerrainZ(x,y));
BlzSetSpecialEffectOrientation(this.fx, (a*i*3.14 ) / 180, 0.0, 0.0);
Somewhere along the line it got changed to [plain].([noparse] tags don't work?)
DoneLike with your other modified resource, please add the original author to the list of authors.
You can create a link to the original version with [URL='https://www.hiveworkshop.com/threads/frost-bite-v1-0-2.321347/']Frost Bite v1.0.2[/URL].
Because you're using tabs to indent instead of spaces like the original author, the formatting is messed up in anything other than vanilla World Editor. If you're coding in the Trigger Editor, I recommend TESH.
This can be simplified toJASS:BlzSetSpecialEffectX(this.fx,x); BlzSetSpecialEffectY(this.fx,y); BlzSetSpecialEffectZ(this.fx,GetTerrainZ(x,y));
making it much faster.JASS:BlzSetSpecialEffectPosition(this.fx, x, y, GetTerrainZ(x,y));
You can use the constant bj_DEGTORAD here.JASS:BlzSetSpecialEffectOrientation(this.fx, (a*i*3.14 ) / 180, 0.0, 0.0);
I've never worked with Zinc before and neither has @Wrda, so we're far from experts. Because @MyPad approved the original version, I'm assuming there's no issue here.
Once the changes are made, I will approve this and link back from the original to this version.
Please still add the original author. Does it not work like the other time?Done
Sorry its fixed nowPlease still add the original author. Does it not work like the other time?