• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Frequently Asked Questions

Status
Not open for further replies.
Level 4
Joined
Oct 28, 2005
Messages
77
1. how can i get a normal unit or a creep to be a hero?

2. how can i get a loading picure to the loading screen?

3. how can i get item like That HP Book to give me more than 50 HP Per Book, or like that Agility book i can just get 2 more agility?

4. How can i import a SPELL??

5. how do i create a hero trigger that i can just go on a round thing and then i can have that hero??

CAN YOU PLIZ HELP ME??????

And sry for my bad grammar in english!!!
 
Level 13
Joined
Aug 31, 2005
Messages
823
1. how can i get a normal unit or a creep to be a hero?
In world editor select the object editor. Go to create new unit, start with a unit that is already a hero (example: the Blademaster). After you have created this new unit go down to the units model file (found under Art-model file) and change this to whatever you want the unit to look like.

2. how can i get a loading picure to the loading screen?
first you need:
-the picture you want to use
-a custom loading screen file called "LoadingScreen.mdx" (can be downloaded HERE http://www.world-editor-tutorials.thehelper.net/loading/LoadingScreen.mdx)
Then you just make the Image you want to use 512x512 in size and convert it to a .blp file.
After you have finished resizing your image and converting it to .blp just go to the import manager on the world editor and import the LoadingScreen.mdx and your image. Finally after importing both of these files you need to change the custom path of LadingScreen.mdx to LoadingScreen.mdx. Then save and exit your map. Re-open the map and go to "Scenario" at the top of the screen and then pick "Loading Screen..." and then check "Use imported file"


3. how can i get item like That HP Book to give me more than 50 HP Per Book, or like that Agility book i can just get 2 more agility?
Under the object editor pick the ability tab. Now you can do either of the following.
To change the "HP Book's" HP given.
-Click "Edit" (at the top of the screen)
-Click "Find" and type in "Item Permanent Life Gain (+50)" (without the quotation marks)
- Scroll down on the right to "Data-Max life gained" and change this to whatever you want.
To change the "Agility Book" you need to type in (in the same place you typed in "Item Permanent Life Gain (+50)") "Item Agility Gain (+2)" (again without quotes)
-Scroll down the right side to Data-Agility Bonus and change this to whatever you want.
*note this will change the tome of agility (+2) item


4. How can i import a SPELL??
This can be done in two ways
1) Export the spell from its current map (file export custom ability data)
2) Copy the ability and paste it to the new map


5. how do i create a hero trigger that i can just go on a round thing and then i can have that hero??
Generally this is done using a circle of power and a region. The circle of power is what you see and the region is placed under it. you can name the region whatever you like (tho it works best if you name it according to what it is we will use hero 1 region) the trigger you write should be similar to this:
------------------------------------------------------
Events
Unit - A unit enters "Hero 1 Region"
Conditions
((Unit-type of (Triggering unit)) Equal to Wisp)
Actions
Unit - Remove Demon Hunter 0001" from the game
Unit - Create 1 "Demon Hunter" for (Owner of (Triggering unit)) at "(Center of Start Region )" facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start Region ) over 0.00 seconds
Unit - Remove (Triggering unit) from the game
Trigger - Turn off this trigger
------------------------------------------------------


I hope this helps you.
 
Level 4
Joined
Oct 28, 2005
Messages
77
Thank you! it helped much.

but i got some other quation to!

1. how can i get the creeps bether like higer there damage and agility and strenge??

2. how can i make camera movies in the map??

3. how can i get creeps to drop items all the time and not that i must go into all of the creeps to change it??

And again thank you for the Replyes on the other quatons!!!
 
Level 10
Joined
Jul 2, 2004
Messages
690
it's spelt as QUESTIONS. Q-U-E-S-T-I-O-N-S

1. how can i get the creeps bether like higer there damage and agility and strenge??

to increase a hero's strength, you can change it under "Hero - Modify Hero Attributes".

2. how can i make camera movies in the map??

you can open up cinematics. downloaded from the maps archive or just open some Blizzard maps.

3. how can i get creeps to drop items all the time and not that i must go into all of the creeps to change it??

something like...

Events-
A unit Dies
Conditions-
Unit-type of (Dying Unit) equal to (Unit)
Actions-
Create (item) at (Position of (Dying Unit))
 
Level 4
Joined
Oct 28, 2005
Messages
77
thanks it helped.

but got some new quetions!!

1. how do i make spells?

2. how do i import a model, i have read the tutorial but it dident help me so much!!

3. how do i make a leaderboard so i can win after get 100 kills on a hero!!
 
Level 6
Joined
Sep 17, 2005
Messages
276
1) you can click in object editor to the section "abilities" then right click on a spell you want to use as base for your own custom and then appears on drop-down menu "new custom ability". then you can modify this spell.

2) you import models if you:
- unzip the zip-file
- import all data from the unzipped folder into WE with F12 (import manager)
- then you double-click on every of those imported files and use the path for each data. this pathes you should find on the DL-site of the model or you use the pathes that the data are unzipped in. starting with the path where the .mdx file is present.

>>for example if you unzip a file from a nazgul model as following:
NazgulModel/nazgul.mdx
NazgulModel/Textures/nazgulTex1.blp
NazgulModel/Textures/Glow/nazgulTex2.blp etc....

then you have to customize the pathes in editor for the nazgulTex2.blp to > Textures/Glow/nazgulTex2.blp

hope thats not too much confusing :wink:

3) you some triggers:

TRIGGER1: --killsCount--

in this trigger you say basically if a unit of enemy dies then add 1 to player of killing unit kill counter variable (can be an array-integer or wood if you want so) - i dont know how used you are to triggers but if you need more help for that post again.

TRIGGER2: --leaderboard--

create a leaderboard (check the tutorials)

TRIGGER3: --refresh leaderboard--

here you say every 2-3 sec change text of leaderboard to the newest kills etc.....

TRIGGER4: --when 100 then win--

if (your killCounter Variable) equal to 100
then victory to player


well, thats just a walkover. if you arent so used to triggers post again and i try to be more precisely. :)
 
Level 6
Joined
Sep 17, 2005
Messages
276
how to import:

the sephiroth-model:

1) download the zip-file and unzip it to a folder of your choice (own data folder or whatever)

2) open your worldeditor and your map, then press F12 to get into the ImportManager (You HAVE to use TFT for that feature)

3) import the 5 files by clicking the symbol with the green arrow on top-left side of the menue.

4) if you have imported the files rename them by double-click on them and click "use custom path" and delete in all files the 'war3imported/' so that there only stands "Fx.blp", "Sephiroth.blp", "sephiroth.mdx" etc...

5) save your map and restart editor and the go to unit-editor (F6) and choose the unit you want too change into sephiroth. double-click on the entry 'Art-model-file' in the right part of editor and choose in drop-down-menu the sephiroth.mdx

Now you are done and you can place the unit as usual in editor.

For the other files repeat steps 1,2,3 and 5 above and just write the different parts in the import-manager i will give you in following.


the portrait-model:

4) if you have imported the files rename them by double-click on them and click "use custom path" and delete in all files the 'war3imported/' so that there only stands "cloud.blp", "spada.blp", "cloud_portrait.mdx" etc...

---hm.. but im sorry i dont know how to use portraits in game... with that you have to ask another one. :? ---

the barret-model:

4) if you have imported the files rename them by double-click on them and click "use custom path" enter following pathes for the files; change:
>war3imported\barret.mdx into barret.mdx
>war3imported\grunt.blp into units\orc\grunt\grunt.blp
>war3imported\mountaingiant.blp into textures\mountaingiant.blp

then point 5) of above and you are done. HUH,

hope THAT helps you :wink:
 
Level 6
Joined
Sep 17, 2005
Messages
276
hm... ye i think so. i guess you mean "floating text"-functions. i think there is no need to explain for example the fnctn "create a floating text over point", or? just scroll the actions and you will see the section floating text. thats what you need. :wink:
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,551
Events:
Generic Unit Event: A unit Dies

Conditions:
Unit Comparison: (Dying Unit) equal to (Special Unit)

Actions:
Player Group: Pick every player in (All allies of (Owner of (Killing Unit))) and do Game: Victory to (Picked Player) (Show/Hide, dialogs, Show/Hide scores)

I shall sticky this and organize these questions.

-Rui
 
Level 4
Joined
Oct 28, 2005
Messages
77
thank you!! :D :D

i will wright all of those that helped me on my newes map and i will send a downloading link in this forum so you can test it!! :D

EDIT: How can i get a Unit or Creep or bulding Inmortal?????
 
Level 13
Joined
Aug 31, 2005
Messages
823
under the object editor select the unit you want, then go into the units properties, near the top you will see a thread labled art-scaling value change this to whatever you want the units size to be. [Note:This is if you want the unit to be a different size at the start of the game.]
If you want a units size to change in game then you can use a trigger similar to this one
Event
(your event goes here)
Condition
(your conditions go here)
Action
Animation - Change (your unit)'s size to (100.00%, 100.00%, 100.00%) of its original size
 
Level 6
Joined
Sep 17, 2005
Messages
276
hm... there should be a action like unit-change unit scale or size. there you can set new values for the unit size in x-y-z direction (well, if you dont want to squeeze your unit then set to all the same value).

EDIT: oh its already answered on page 2. didnt see :wink:
 
Level 4
Joined
Oct 28, 2005
Messages
77
THX...

But here is some more quetions:

1. How can i create a Kind if a RPG style, like that the camera folows you whole the time your in the play.. like they did on Final Fantasy Forever if someone have tryed it... do you understand???

2. how can i teleport a unit via just a region whit out a way gate???

3. how can i make a hero go faster or slower (In runing and Attacking)

4. and i have tryed to import a spell but it wont work?? i have copyed the veriable and triggers and the spell but the spell wont work... i dont understand this??
 
Level 6
Joined
Sep 17, 2005
Messages
276
1) there must be a function like camera-attach camera to unit or something like this, i cant remember ecaxtly...

2)
EVENT: a unit enters <regionX>

CONDITION: put here what you want to check

ACTION: unit-move unit instantly to <PointY>

3)use the function unit-set movement speed to <value>

4) well its hard to say what u made wrong - you have to COPY (!!!) all the variables, regions, units and whatever you need. and then you can copy the trigger. make sure all functions have the correct unit, variable, etc adressed. so, you made basically everything correct but maybe you have forgotten one tiny thing you dont see. then it should work fine.

hope that helped you a bit. :wink:
 
Level 4
Joined
Oct 28, 2005
Messages
77
yea it helped, but one more thing:

1. how can i get agilty to just give u speed up net dmg to, and strenght up give me dmg insted PER LVL!!

2. How can i block out cheats (so no one takes Cheats)??

do you understand by the way i realy need the number 1 on the last quetion!!
Can someone pliz answear the quetion!!
 
Level 6
Joined
Sep 17, 2005
Messages
276
hm...

to 1)

>strength gives health
>intelligence grants mana-regeneration and mana-points
>agility gives greater attack-rate and armor

thats what they get always - additionally the attributes give attack bonus if your hero has the attribute as primary attribute.

for example:
Hero Paladin has strength as primary attribute. if he gets a strength-point now, he gets health-points AND attack bonus. but if he gets a agility point then he gets ONLY attack-RATE and armor. Got it???

to change now the primary attribute go to object manager into category units. then select your hero and in the right field scroll to F)stats-primary attribute. there you can now change the value.

to 2)

well, i havent found a function in normal WorldEditor. i know you can change that in WEU - but i dont know how to do in WE, sry.
 
Level 4
Joined
Oct 28, 2005
Messages
77
Ok thanks, but i realy need to know the answear from someone:

1. How can i create a Kind if a RPG style, like that the camera folows you whole the time your in the play.. like they did on Final Fantasy Forever if someone have tryed it... do you understand???
 
Level 6
Joined
Sep 17, 2005
Messages
276
lol this has already been answered. here on page 2 are loads of new questions :wink: .

and to question with cam: i dont know the exact function there has to be something like camera-apply cam to unit .... you may check that out. :wink:
 
Level 13
Joined
Aug 31, 2005
Messages
823
to attach a camra to a unit you must create a trigger, normally this works in addition to a region. the unit will be created at the start of the game and placed in the region, after this the trigger is as follows:
-----------------------------------------------------
Events
Unit - A unit enters (Playable map area)
Conditions your conditions
Actions
Camera - Lock camera target for (Owner of (Triggering unit)) to (Triggering unit), offset by (0.00, 0.00) using Default rotation
------------------------------------------------------
this will lock the camra target to the unit. Also, you can lock the camra orientation to the unit. the trigger that attaches the orientation can be found directly under the "Camra- Lock camera target" trigger

Hope this helps. Good luck with your map.
 
Level 4
Joined
Oct 28, 2005
Messages
77
Thanks but here some more quetions...

1. the last answear you gave me worked nice, but how can i make the camera watch right behind the unit all the time like a tird person shooter game, or if someone have tryed a paintball map!!..

2. and the win by killing a spesial creep worked to, but how do i make the other players lose when the wining team kills the creep???

3. How can i make a spesial creep come every 4 sec after 300 sec in a region.

and sorry for asking so many quetions, i am not so good in map editing!!!.... i try not to ask so many quetions from now on!!!
 
Level 6
Joined
Sep 17, 2005
Messages
276
to 1)

well, i would be able to figure that out but i havent WE atm, so maybe you can pm azazel who is a creator of notd pies, where such a camera trigger is used..
maybe you can get help there. link: http://www.wc3sear.ch/index.php?p=Profile&u=13539

to 2)

EVENT
unit-a unit dies

CONDITION
unit-type of (dying unit) equal to <your unit>

ACTIONS
player-defeat player X with message yyy

to 3)

TRIGGER1:

EVENT

elapsed game time is 300

CONDITION

ACTIONS

turn on trigger TRIGGER2
turn off trigger TRIGGER1

TRIGGER2:

EVENTS

every 4 sec of the game
CONDITION

ACTIONS

create 1 <creep> for player X at center of <regionX> facing default....


yes, this should help you. :wink: :wink:
 
Status
Not open for further replies.
Top