Ok, well it's about time I reviewed Fort Pearl officially:
Of course, the congratulations for making into w3champions and some tournaments by now!
I have to admit that initially thought the map looked a bit bland with the relatively large sand areas, but I've come to the conclusion that this is intentional and not due to a lack of care. The more I look at it, the more I think it works well.
I dont really have anything important that I could point out as needing improvement. The creeps and items are all fine. The layout reminds me of Circle of the Fallen heroes, whereas there I somehow felt that movement around the map is somewhat obstructed/clumsy, I dont have this impression here.
Possibly the only problem I see are the stonewalls behind the trees of the main bases, as those can be destroyed together with the trees, and then the pathing blockers will become confusing obstructions. But in >99,9% of all games this should be a non-issuse.
Some pointf of curiosity though:
1. What is the reason for fixed NE vs SW spawns? I dont see an immediate reason for this, except that it means less randomness.
2. What is the point of the small ramps near the shops?
Map approved.