- Joined
- Dec 21, 2006
- Messages
- 490
hi
is it possible to make units walk around creep instead of walking over it.
actuatally what i need is to make the unit think that moving over creep takes much longer than moving around it. is there any way to have influence on the intern waypoint distance (!) calculation? 1 creep = 100 normal field for example
is it possible to make units walk around creep instead of walking over it.
actuatally what i need is to make the unit think that moving over creep takes much longer than moving around it. is there any way to have influence on the intern waypoint distance (!) calculation? 1 creep = 100 normal field for example