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Nop, not really. You can also create a dummy unit, give it an expiration timer equal to the cooldown of your ability and, when it dies, order your units to cast the ability
Tr
Events
Unit - A unit dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dummy
Actions
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable Map Area) matching (((Level of X for (Matching unit)) Greater than 0) and do (Actions)
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