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Force to cast an autospell

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Nop, not really. You can also create a dummy unit, give it an expiration timer equal to the cooldown of your ability and, when it dies, order your units to cast the ability
  • Tr
  • Events
    • Unit - A unit dies
  • Conditions
    • (Unit-type of (Triggering unit)) Equal to Dummy
  • Actions
    • Custom script: set bj_wantDestroyGroup = true
    • Unit Group - Pick every unit in (Units in (Playable Map Area) matching (((Level of X for (Matching unit)) Greater than 0) and do (Actions)
      • Loop - Actions
        • Unit - Order (Picked unit) to X - Y - Z
 
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