- Joined
- Mar 27, 2008
- Messages
- 1,003
For The Fallen I Must Put Down
Map Synopsis: A one to five player Warcraft III map in which you must take control of a type of hero and survive multiple waves of enemies. Coordinating strategies and knowing what type of gameplay suits your hero best is key here. Various other elements exist on this map, including but not limited to; RPG styled quests, mini-games, various systems, etc.
Gameplay Type: A blend of Survival, Tower Defense and RPG.
Currently Working On: The Bare Bones
Map Completion Level:
Terrain: 80% / (Upper portion of map mostly complete, more than half of lower portion of map complete)
Units: 10% / (One hero is halfway complete just to use for testing along with one wave unit, player resource buildings such as lockers, a fountain, practice targets and item shops [no items yet] complete)
Spells: 0% / (Currently not working on)
Systems: 15% / (Camera system implemented, weather system implemented, leaderboard added, various other systems being worked on)
Game Functions: 35% / (Spawn / movement regions all created and placed, first wave created, triggers ready to be copied for future waves)
Items: 0% / (Currently not working on)
Screenshots:
(Early Terrain Screenshot, WIP)
Hero Classes:
Archer, Flamethrower, Sniper, Assault Rifle, Engineer, Medic
(Possibly more in later versions)
Amount of Waves in upcoming beta version: 10 (will continue to add more waves with every new version)
Any suggestions you have for the map would be lovely. I don't want to divulge too much information about the map currently bar that one screenshot but I will say that I'm having a lot of fun making it.
Map Synopsis: A one to five player Warcraft III map in which you must take control of a type of hero and survive multiple waves of enemies. Coordinating strategies and knowing what type of gameplay suits your hero best is key here. Various other elements exist on this map, including but not limited to; RPG styled quests, mini-games, various systems, etc.
Gameplay Type: A blend of Survival, Tower Defense and RPG.
Currently Working On: The Bare Bones
Map Completion Level:
Terrain: 80% / (Upper portion of map mostly complete, more than half of lower portion of map complete)
Units: 10% / (One hero is halfway complete just to use for testing along with one wave unit, player resource buildings such as lockers, a fountain, practice targets and item shops [no items yet] complete)
Spells: 0% / (Currently not working on)
Systems: 15% / (Camera system implemented, weather system implemented, leaderboard added, various other systems being worked on)
Game Functions: 35% / (Spawn / movement regions all created and placed, first wave created, triggers ready to be copied for future waves)
Items: 0% / (Currently not working on)
Screenshots:
(Early Terrain Screenshot, WIP)

Hero Classes:
Archer, Flamethrower, Sniper, Assault Rifle, Engineer, Medic
(Possibly more in later versions)
Amount of Waves in upcoming beta version: 10 (will continue to add more waves with every new version)
Any suggestions you have for the map would be lovely. I don't want to divulge too much information about the map currently bar that one screenshot but I will say that I'm having a lot of fun making it.
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