- Joined
- Dec 2, 2016
- Messages
- 733
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Update Income
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Events
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Time - Every 15.00 seconds of game time
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Conditions
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Actions
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For each (Integer A) from 1 to (Number of players), do (Actions)
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Loop - Actions
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Unit Group - Pick every unit in (Units in (Playable map area) owned by (Player((Integer A)))) and do (Actions)
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Loop - Actions
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Game - Display to (All players) the text: incoe
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If ((Unit-type of (Picked unit)) Equal to Gold Mine) then do (If ((Unit-type of (Triggering unit)) Equal to Gold Mine) then do (Player - Set (Owner of (Picked unit)) Current gold to (((Owner of (Picked unit)) Current gold) + 1)) else do (Do nothing)) else do (Game - Display to (All players) the text: nope)
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I'm trying to give 1 gold to each player that owns a gold mine, but this trigger doesn't seem to fire properly even though I have gold mines made. Any idea what the problem is?