- Joined
- Apr 29, 2010
- Messages
- 15
Why are custom models such a pain?
Correct me if I'm wrong but to implement this guy as a working unit I need to do a few things.
I create a new unit, with an actor attached to it that references the new model I make which refers to the footman.m3. Ok.
Then I have to create a new weapon, which reference new weapon sounds (that I have to create individually?) that I imported.
Then you have to add a new soundset for voices/acknowledgments/etc. to the unit, which I haven't figured out how to do yet.
Then there's the defend/undefend problem I haven't figured out how to work around. At the moment he just always stands around in the defend position and then runs in a normal position.
Does anyone have a nice map of a well implemented footman?
Correct me if I'm wrong but to implement this guy as a working unit I need to do a few things.
I create a new unit, with an actor attached to it that references the new model I make which refers to the footman.m3. Ok.
Then I have to create a new weapon, which reference new weapon sounds (that I have to create individually?) that I imported.
Then you have to add a new soundset for voices/acknowledgments/etc. to the unit, which I haven't figured out how to do yet.
Then there's the defend/undefend problem I haven't figured out how to work around. At the moment he just always stands around in the defend position and then runs in a normal position.
Does anyone have a nice map of a well implemented footman?