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Footman :: InFiNiTe - v1.7

Submitted by Dougletron
This bundle is marked as approved. It works and satisfies the submission rules.
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v1.9
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New:
-Hero: Destroyer
-Tower: Great Arrow Tower
-Recipe: Thunderfury Treads
-Multi-Kill triggers.

Balances/Fixes:
-Wirt's HP significantly nerfed.
-Crusader's ult fixed.
-Many other small hero spell changes.
-Volume lowered on some of the custom sounds.
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v1.8
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- A lot of balancing.
-Wirt can not flee from center.
-All units hp slightly increased.
-Amount of hp granted per str point nerfed slightly.
-New Hero: Crusader

------------------------
v1.7
------------------------

This is Footmen Infinite. So far i have 12 custom heroes, 4 races with 3 tiers each, and around 45 items including recipes. The game features a lot of different things other footmen do not. For example this footmen encourages players to not stand in base for 30 hours, for having control of the center will earn your team bonus income. As of right now the game is at decent balance but of course with all new maps there is always room for improvement. I hope some people like it and i can get some feedback on it.

Please try it out and leave me feedback, if you'd like to discuss anything my xfire is honeymustard


Thanks and enjoy!

Keywords:
footman infinite footmen foots war
Contents

Footman :: InFiNiTe - v1.9 (Map)

Reviews
Moderator
18:21, 18th Dec 2008 Rui: "Footman InFiNiTe" is a somewhat original footman-frenzy style map. Check my review here.
  1. 18:21, 18th Dec 2008
    Rui:
    "Footman InFiNiTe" is a somewhat original footman-frenzy style map.

    Check my review here.
     
  2. Hormonij

    Hormonij

    Joined:
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    Well done, cool map!
     
  3. Fulla

    Fulla

    Joined:
    Aug 3, 2005
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    Looks interesting, I'll give it a try later on today.
    I hope terrain is better than what it looks like from the preview thou :)
     
  4. Dougletron

    Dougletron

    Joined:
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    Thanks =) but its not done just yet! Id like to have another 12 heroes and tier 4 made before i call it 'released'
     
  5. Mandrilx

    Mandrilx

    Joined:
    Apr 16, 2004
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    Ive played several versions of this foots. It is awsome and just keeps getting better and better every version! GJ! 10/10 KEEP UP THE GOOD UPDATES!
     
  6. punwisp

    punwisp

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    If you want to make a kick ass footman map, add a AI!!!! A good one too, not one that just masses the middle constantly and occasionally upgrades and auto tiers. Make a good AI and your map will do very well
     
  7. Dougletron

    Dougletron

    Joined:
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    I have never made an AI before but i'll have to look into it. I really prefer playing against real people though.
     
  8. punwisp

    punwisp

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    If you make a good AI it would be good for subsittutes, or if someone wants to play SP on it
     
  9. Rui

    Rui

    Joined:
    Jan 7, 2005
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    Rui's Review ("Footman :: InFiNiTe" version 1.9)
    Pluses and Minuses
    √ Hive Workshop requirements
    √ Originality
    √ Imported Material
    √ Machine/Net-friendly
    √ Spelling & Grammar

    +/- Terrain
    +/- Balance
    +/- Packaging
    +/- Object Editor work quality

    (X) Fun Factor/Gameplay
    "Footman :: InFiNiTe" is a Footman Frenzy map with a few unique features. It is (apparently) bug-free and net-friendly (does not lag).

    What I enjoyed most about this map was the originality. You were averagely original on the unit spawn and the items. Not so original with the terrain -- it is just a Footman Frenzy map terrain structure. A good option would have been to diversify that a little or add various arenas and let the host (or the players) decide in which to play.

    Even though it is original, the gameplay turned out to be long and boring, thus the (X) on the Fun Factor. Another problem I see with this map is the balance: ranged heroes can stick behind the lines and gain experience very quickly, while melee heroes can be slowed/entangled and then targeted. Melee heroes become, therefore, underpowered compared to the ranged ones.

    I'm also in doubt with the 10/10 upgrades. Going for items should be at least nearly as worth as upgrading your forces, else players tend to follow that line of events (going for upgrades, then items), which is bad for strategy diversity.


    One last tip for the packaging: put the changelog in HIDDEN tags next to the map's description.



    My rating for this resource is 5/10, approximately 3 (Useful). The map is Approved.
     
    Last edited: Dec 19, 2008
  10. ReDeR

    ReDeR

    Joined:
    Jan 21, 2009
    Messages:
    12
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    0
  11. StarKeeper

    StarKeeper

    Joined:
    Sep 7, 2009
    Messages:
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    Wow, Looking good, Just some spelling misshaps like the Cadet's tooltip is acctualy: "adet" and the word "unit" is missing a "u" other than those things it's great!!
    Btw on Rui's Review do you know how to do that sweet box thing?