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Floating text

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Level 3
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Jan 30, 2016
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How to make a trigger that will create a text above a dying unit and so that this text will disappear after 2 sec.

And to increase specific unit mana pre 1 for every dying unit.
 
Level 13
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  • Orb of Magic
    • Events
      • Unit - A unit Dies
    • Conditions
    • Actions
      • Floating Text - Create floating text that reads xxx above (Triggering unit) with Z offset 0.00, using font size 10.00, color (20.00%, 50.00%, 100.00%), and 0.00% transparency
      • Floating Text - Change (Last created floating text): Disable permanence
      • Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
      • Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
      • Unit - Set mana of No unit to ((Mana of No unit) + 1.00)
 
Level 30
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You could use "Daying unit" instead of "Triggering unit"; I know both function work but just to prevent malfunction trigger.
And to increase specific unit mana pre 1 for every dying unit.
You mean the attacking unit everytime she kills a target to increase her mana +1?

@WereElf :
I'm not sure that function is correct, you didn't specify which target
 
Level 3
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Well if you change the model of some unit to gate model that unit wont play hitting animation unlike the decoration type gate.
So I want this unit with gate animation to play that animation anyway.
 
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