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floating text problem

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Level 3
Jun 30, 2008
hello everybody

i got a design problem with my floating text.
the most abilities got a floating text but the number got a decimal places... for example: an ability does 300 damage but the floating text shows 300.000.
how i can remove these zeros after the point? people think they do 300k damage -_-.

i hope everybody understand what i mean, my english is not the best :p
Level 37
Mar 6, 2006
Convert it to an integer first, then to string.

  • Untitled Trigger 001
    • Events
      • Unit - Mountain King 0029 <gen> Takes damage
    • Conditions
    • Actions
      • Set pGrp = (Player group((Triggering player)))
      • Game - Display to pGrp the text: (String((Integer((Damage taken)))))
      • Custom script: call DestroyForce(udg_pGrp)
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