- Joined
- May 7, 2008
- Messages
- 346
Okay this is really weird! If I set any floating text in my map, It bugs! I don't know the reason, but here is for example on good floating text trigger which works perfectly fine, but on my map it doesn't!
It displays 1st floating text, but if i do fast deny on my creep, it will display half of the another floating text and it will dissapear faster!
It displays 1st floating text, but if i do fast deny on my creep, it will display half of the another floating text and it will dissapear faster!
- Exclamation Mark
- Events
- Unit - A unit Dies
- Conditions
- ((Dying unit) belongs to an ally of (Owner of (Killing unit))) Equal to True
- Actions
- Floating Text - Create floating text that reads (PlayerColours[(Player number of (Owner of (Killing unit)))] + (! + |R)) above (Dying unit) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
- Floating Text - Change the fading age of (Last created floating text) to 1.50 seconds
- Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees