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Floating text in every attacks with the demage

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Oct 20, 2012
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Using a DDS to detect when an attack lands a unit, convert the damage dealt into string then show it in a floating text. You can use if-then-else to check if the damage is in "critical range".

Of course if you have units with different attack ranges (5-15, 16-20) it would be harder to check if the damage is in the "critical range" since you cannot detect a unit's minimum and maximum attack damage ingame.
 
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