Welcome to the third and final installment of "Flayl's guides to Warhammer 40K TD". This time we are going to learn how to beat Normal with Necron without leaking (or at least, with minimal leaking). This guide assumes you are ok at using the -da function and know how and where to maze (the best spot is usually in the middle area right after your spawn lane). General comment on Necron: If I was forced to say which was the best race in Warhammer 40K TD, I'd have to answer Necron for more than one reasons. They have one of the best tower for early levels, the flayed one, which has a 50% slow poison and a super fast attack rate; a really good splash for the beginning of middle game, the destroyer/heavy destroyer; one of the two best support units, the deceiver; An awesome late game tower with a good attack rate too, which gets even better with the deceiver, the monolith; and last but not least they have the best lumber tower in the game, C'Tan Stargod. If grey is playing necron, you definitely want to give him gold for the last levels, C'Tan just about makes the impossible probable. Siege shouldn't be a problem with Necron, even late game, thanks to the super bonus damage heavy destroyers deal to mechanical units. This packet also has double value thanks to it's medium splash, which should be pretty good for air levels beyond level 5. Unlike the other guides, this one doesn't feature ensnare, but then again I doubt Necron needs it. Let's find out. Here are the first ten levels. Before Level 1: Necron have a different way of starting the game, you will notice that if you play online. There is a good reason behind it too, it's more effective. Basically build a flayed one in the middle of what would be your first line of towers and then build a warrior 4 spaces above it. - You now have 1 Warrior and 1 Flayed One Before Level 2: Build 5 more warriors and deposit the rest of your gold. - You now have 6 Warriors and 1 Flayed One Before level 3: Same as level 2, build another 5 warriors and deposit the rest. - You now have 11 Warriors and 1 Flayed One Before level 4: Now, instead of spending all our gold, we're just going to build 2 warriors and save the reamining gold. - You now have 13 Warriors and 1 Flayed One Before level 5: Build one pariah and deposit the rest of your gold. This should be enough to get through this air level, unless you put it in a weird spot. - You now have 13 Warriors, 1 Flayed One and 1 Pariah Before level 6: Deposit all your gold. We're saving for more powerful towers. - You now have 13 Warriors, 1 Flayed One and 1 Pariah Before level 7: Build a Destroyer and deposit the rest of your gold. - You now have 13 Warriors, 1 Flayed One, 1 Destroyer and 1 Pariah Before level 8: Build another destroyer. You have this mechanical level easy. - You now have 13 Warriors, 2 Destroyers, 1 Flayed One, and 1 Pariah Before level 9: Destroyers are pretty powerful so you can just save your gold. - You now have 13 Warriors, 2 Destroyers, 1 Flayed One, and 1 Pariah Before level 10: You should be able to build a Wraith now. Do so, and use it's spell every level, as soon as the creeps reach your maze. Don't wait too long or the spell will still be in cooldown time in the next level. If you are playing solo use it on all EVEN levels. - You now have 13 Warriors, 2 Destroyers, 1 Flayed One, 1 Pariah and 1 Wraith The next part of the guide should come soon.