Hey, may someone help me creating a "Flat-like model". I'm referring to models like pedestals that you can see inside the UTM map.
I need it, why? Because I plan to create a template of a full screen inventory system. I just want a different looking inventory system, so may you please lead me step-by-step onto creating one? First of all, the empty slots or the slots where the item goes into upon picking (icon-sized models or icons on the ground to make it much simpler). Next is the corners/borders itself (you have the idea). That's all I need, if you still don't get it, just say so and I'll provide a screenshot. And lastly, how do you make the textures be within the model itself? Like you don't need to import the .blp file for the model. Thanks.
I need it, why? Because I plan to create a template of a full screen inventory system. I just want a different looking inventory system, so may you please lead me step-by-step onto creating one? First of all, the empty slots or the slots where the item goes into upon picking (icon-sized models or icons on the ground to make it much simpler). Next is the corners/borders itself (you have the idea). That's all I need, if you still don't get it, just say so and I'll provide a screenshot. And lastly, how do you make the textures be within the model itself? Like you don't need to import the .blp file for the model. Thanks.