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Fixing starting frames when converting from 3ds max

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Apr 3, 2018
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I have a model converted to .max from another game. The model's animations are each in a different .max file. The model's pose at the start of each animation differs, affecting the transformations in all the rest of the animation's frames.
Is there any realistic way of fitting the starting frames, so that when I put all the animations in one model, they display correctly?
 
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