- Joined
- Nov 21, 2008
- Messages
- 316
well after a grunt dies, they spawn and should attack, problem is when they respawn they dont attack. spot my problem please.
-
Respawn Wave
-

Events
-


Unit - A unit Dies
-
-

Conditions
-


(Unit-type of (Dying unit)) Equal to Grunt
-
-

Actions
-


Set TempGroup = (Units in (Playable map area) matching (((Owner of (Matching unit)) Equal to Player 11 (Dark Green)) or ((Owner of (Matching unit)) Equal to Player 12 (Brown))))
-


Set TempGroup2 = (Units in (Playable map area) matching (((Matching unit) belongs to an enemy of Player 12 (Brown)) Equal to True))
-


For each (Integer A) from 1 to 1, do (Actions)
-



Loop - Actions
-




Set Spawn_Point2[1] = (Random point in SpawnRegions2[(Random integer number between 1 and 2)])
-




Unit - Create 1 Grunt for Player 12 (Brown) at Spawn_Point2[1] facing Default building facing degrees
-




Unit - Order (Last created unit) to Attack (Random unit from TempGroup2)
-




Unit - Create 1 Grunt for Player 11 (Dark Green) at Spawn_Point2[1] facing Default building facing degrees
-




Unit - Order (Last created unit) to Attack (Random unit from TempGroup2)
-




Custom script: call RemoveLocation (udg_Spawn_Point2[1])
-




Custom script: call RemoveLocation (udg_Spawn_Point2[bj_forLoopAIndex])
-




Wait 0.00 seconds
-
-
-
-
