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Fire Impact v1.3

Submitted by xD.Schurke
This bundle is marked as approved. It works and satisfies the submission rules.
Another spell made by me with vJASS and some help by Dynasti! :)

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Fire Impact

Creates firebolts around the targeted area. Thos bolts move to the mid of the area to create an explusion. If a bolt hits a target during the movement, it will split up in 4 new mini firebolts which will deal less damage to the unit's it they hit.
Level 1 - Creates 10 firebolts which deal 30 damage in a 200 AOE if they hit an unit. The mini firebolts deal 20 damage in a 200 AOE. Per firebolt reaching the center all units in 600 AOE will recive 20 damage.
Level 2 - Creates 14 firebolts which deal 40 damage in a 200 AOE if they hit an unit. The mini firebolts deal 27.5 damage in a 200 AOE. Per firebolt reaching the center all units in 600 AOE will recive 32 damage.
Level 3 - Creates 18 firebolts which deal 50 damage in a 200 AOE if they hit an unit. The mini firebolts deal 35 damage in a 200 AOE. Per firebolt reaching the center all units in 600 AOE will recive 44 damage.
===============================================================

Requires:

JNGP
InterfaceSystem by Hanky


Changelog:
=================================
v1.0
-release
=================================
v1.1
- fixed a bug with the mini firebolts (didn't deal any damage)
- now the firebolts are destroyed if they hit a wall etc. (Thanks to Dynasti for help :) )
- changed some effects
=================================
v1.2
- increased efficiency of the script
- reduces the lines a bit
- removed a leak ;)
- Thanks to Dynasti for some help :D
=================================
v1.3
- Fixed a little bug with target location
=================================


Keywords:
xD.Schurke,vJass,Jass,Fire,Impact,Schurke,Spell
Contents

Fire Impact v1.3 (Map)

Reviews
Moderator
12:45, 13ndth Sep 2015 This resource has been re-approved by BPower, Criticism: I agree with Hanky, that the code could be written a lot more efficient. IsTerrainWalkable is a better and more convenient snippet to check the walkability of a...
  1. 12:45, 13ndth Sep 2015

    This resource has been re-approved by BPower,

    Criticism:
    I agree with Hanky, that the code could be written a lot more efficient.
    IsTerrainWalkable is a better and more convenient snippet to check the walkability of a coordinate.
    You should change to that version. The dummy scaling could be configurable as well.

    From moderator to user:
    Make sure you change the path-ability snippet.

    previous moderation from 2008
    20:10, 3rd Dec 2008
    Hanky:
    Well the spell is well made. The script is good but at some points it could be more effective. But well, your spell is leakless and MUI, so far I can see. The visual effects are ok but I suggest to add a spawn effect, something like flames which appear from the ground and shoot those fireballs. The documentation and tooltips are ok too.

    Well all in all a good spell which I only can recommend to use if this spell is that what you are after.

    Possible Improvements:
    - script more effective
     
  2. Yixx

    Yixx

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    A nice spell! Fireballs flying around, hitting units,,
    But i dont really like the last huge fire blast,, it makes it look a little overpowered, and after,, al units are dead anyway! (or is that because it is peasant?)
    I dont know anything about Jass (yet hopefully ^^ ), so i wont say anything about the script,,

    Conclusion: I like it! Good spell.. 4/5
     
  3. TheBlooddancer

    TheBlooddancer

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    Would be cooler, if it didnt have the overpowered SPLASH at the end.
    Also, it makes you unable to see that the fireball bounces.
     
  4. xD.Schurke

    xD.Schurke

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    hehe :D can change it, it's no problem ;), but have to find a better way then i will look what i can do :p
     
  5. TheBlooddancer

    TheBlooddancer

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    Well, it will be a whole new spell, then. Anyhow~~
     
  6. xD.Schurke

    xD.Schurke

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    i also found a bug in the script (mini missiles didn't deal damage), and forgot to set that firebolts collide with walls etc. will fix it and upload new version
     
  7. Dynasti

    Dynasti

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    Good idea and somewhat good efficiency, but some parts of the script i find alot of things that could need improvements.. but all in all a good spell 4/5

    Edit: /!\ Leak Found! /!\ in the fireCond you leak at local variable loc ^^
     
    Last edited: Dec 3, 2008
  8. TheBlooddancer

    TheBlooddancer

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    It's really shit now. When i cast it in one direction, it makes it a whole another.

    Just.. Fix it D:
     
  9. xD.Schurke

    xD.Schurke

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    fixed it, removed one thing one the wrong line xd
     
  10. TheBlooddancer

    TheBlooddancer

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    Meh.

    Make one, where he just shoots a fireball in that direction, which bounces in that direction.
     
  11. StaberFire

    StaberFire

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    The visuals are nice, and the bouncing effect is a great touch as well. I didn't look over the code 'cause I'm a self-proclaimed JASS noob, but I didn't feel like it lagged at all.

    Over all nice job, but I can think of a better name for the spell:
    Peasant Cleaner XD
     
  12. kewlthis

    kewlthis

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    The effect is bad, and fireballs seem really random, in a bad way.
     
  13. aaron

    aaron

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    i think this spell is exceptional but the leaks wont be hard to fix just need to specify the variables a little better.
     
  14. xD.Schurke

    xD.Schurke

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    there are no leaks
     
  15. Rex.

    Rex.

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    Nice. :)