• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Few Questions

Status
Not open for further replies.
Level 24
Joined
Nov 9, 2006
Messages
2,561
1. What does ''sides per die'' mean? (used for ''bounty'' and ''combat'')

2. I changed the animation from the ''demoness'' to a ''harpy'', but when i play the map with the ''harpy'' in it. (only the head shows)
The unit goes underground the surface and i want it to look like normal.
What do i need to do, to make it look normal?

3. Why do some skins appear black or doesnt work? (even with the right path)
 
Level 9
Joined
Jul 26, 2005
Messages
553
1-it means how many sides each die got...for exsample a 6 sides die is the standard 1-6 die (AKA dice)

2-you need to fix hight in the art section...(i think) test around to see what works...

3-some skins need you to save and exit the editor before they apply...

hope i helped
 
Level 12
Joined
Feb 1, 2007
Messages
1,092
Just gonna add something on dice:They are used for creating a random factor in your units. For attack, they add damage. So if your unit has 3 damage and 2 dice with two sides, he will do anywhere between 5 and 7 unmodified damage. For bounty its the same thing but with gold added to the killing players gold. The dice make it so a more random number is used but still fully controlled by you.
 
Level 18
Joined
Jan 24, 2006
Messages
1,938
But how is the damage calculated from the two values, "Number of dice" and "Sides per die"?

Code:
(Integer Value) Combat - Attack 1-2 - Damage Number of Dice:
Sets how many “dice” that are rolled when determining damage (NOTE: Damage is determined like so: The amount of dice set in “Combat - Attack 1-2 - Damage Number of Dice” is rolled, each with the amount of sides set in “Combat - Attack 1-2 - Damage Sides per Die”, the number produced is then added to the base damage set in “Combat - Attack 1-2 - Damage Base” to determine how much damage the unit’s attack deals).
(Integer Value) Combat - Attack 1-2 - Damage Sides per Die:
Sets how many sides the “dice” that are rolled when determining damage have (NOTE: Damage is determined like so: The amount of dice set in “Combat - Attack 1-2 - Damage Number of Dice” is rolled, each with the amount of sides set in “Combat - Attack 1-2 - Damage Sides per Die”, the number produced is then added to the base damage set in “Combat - Attack 1-2 - Damage Base” to determine how much damage the unit’s attack deals).
 
Status
Not open for further replies.
Top