First, I want to say Hi, since I just registered today.
I want to ask these questions:
1. How we can make a finished research disables other available research? I don't find remove upgrades/research trigger.
Ex:
We need to research an unit before producing them. The unit choice is swordsman and archer. If we research swordsman, we'll never able to research/produce archer, and if we research archer, we won't be able to research/produce swordsman permanently. The research is in one building (research center).
2. How we make a building produces random unit quality? Because in an army, there are strong soldiers, and there is weaker ones.
So, if we click to produce 1 swordsman, the output may be like this:
50% with 20 damage, 5 armor, 400 HP (normal)
25% with 27 damage, 7 armor, 450 HP (strong)
25% with 15 damage, 4 armor, 360 HP (weak)
Edit:
Additional question, I found many similar fields at the change gameplay interface to make a description in armor/attack type(when we put our cursor on armor/attack type if we select an unit) like this(including the color):
Damage received from:
Normal: 150%
Magic: 100%
Pierce: 65%.
So, which one to change, and how to change them like the example above? I can't color the letters and I can't enter them.
Thank you.
I want to ask these questions:
1. How we can make a finished research disables other available research? I don't find remove upgrades/research trigger.
Ex:
We need to research an unit before producing them. The unit choice is swordsman and archer. If we research swordsman, we'll never able to research/produce archer, and if we research archer, we won't be able to research/produce swordsman permanently. The research is in one building (research center).
2. How we make a building produces random unit quality? Because in an army, there are strong soldiers, and there is weaker ones.
So, if we click to produce 1 swordsman, the output may be like this:
50% with 20 damage, 5 armor, 400 HP (normal)
25% with 27 damage, 7 armor, 450 HP (strong)
25% with 15 damage, 4 armor, 360 HP (weak)
Edit:
Additional question, I found many similar fields at the change gameplay interface to make a description in armor/attack type(when we put our cursor on armor/attack type if we select an unit) like this(including the color):
Damage received from:
Normal: 150%
Magic: 100%
Pierce: 65%.
So, which one to change, and how to change them like the example above? I can't color the letters and I can't enter them.
Thank you.
Last edited: