- Joined
- Apr 12, 2011
- Messages
- 124
Some spells i made. Far from done but it's the general idea. Would like some feedback on what to improve/fix.
Also, im new at this so please be precise in your pointing out leaks/improvements. Just saying in comment it sucks isn't helping anyone.
Im a Noob so don't be too annoyed if i write something dumb
Thunderstorm:
Ring of Frost:
-: Uploaded Screenshots :-
Any leaks/improvements?
Constructive Critisism is apprechiated.
Updated:
- Firestorm is now Ring of Frost - freezes enemies within the target area and leaves them with a debuff that slows movement and deals damage over time
- Fixed leaks (mercy, i suck at finding leaks)
- Nuke removed
Updated:
- Ring of Frost now breaks upon damage and have it's duration increased by 2 seconds for each lvl, Balancing it out.
Updated
- Ring of Frost no longer make the game crash if reapplied on an already frozen target
- Uploaded crash-free version
Also, im new at this so please be precise in your pointing out leaks/improvements. Just saying in comment it sucks isn't helping anyone.
Im a Noob so don't be too annoyed if i write something dumb
Thunderstorm:
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Thunderstorm Cast
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Thunderstorm
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Actions
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Set LightningCount = 0
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Set WS_Caster = (Triggering unit)
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Set WS_Owner = (Owner of WS_Caster)
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Set ThunderLvl = (Level of Thunderstorm for WS_Caster)
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Set WS_Point[1] = (Position of WS_Caster)
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Set WS_Real = 0.00
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-------- --------
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-------- Testing Flying caster :D --------
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-------- --------
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Animation - Play WS_Caster's stand channel animation
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Unit - Pause WS_Caster
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Unit - Add Storm Crow Form to WS_Caster
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Animation - Change WS_Caster flying height to 200.00 at 1750.00
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Animation - Queue WS_Caster's stand channel animation
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Animation - Queue WS_Caster's stand channel animation
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Animation - Change WS_Caster flying height to 300.00 at 1400.00
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-------- --------
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Unit - Create 1 Lightning Dummy (Visual Monsoon) for WS_Owner at WS_Point[1] facing Default building facing degrees
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Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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-------- --------
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Unit - Create 1 Lightning Dummy (Visual Thunderclap) for WS_Owner at WS_Point[1] facing Default building facing degrees
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Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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-------- --------
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For each (Integer WS_Integer) from 1 to 15, do (Actions)
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Loop - Actions
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Set WS_Point[3] = (WS_Point[1] offset by 500.00 towards WS_Real degrees)
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Lightning - Create a Chain Lightning - Primary lightning effect from source WS_Point[1] to target WS_Point[3]
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Set LightningCount = (LightningCount + 1)
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Set WS_Lightning[LightningCount] = (Last created lightning effect)
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Set WS_Point[2] = (WS_Point[1] offset by 300.00 towards WS_Real degrees)
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-------- --------
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Unit - Create 1 Dummy for WS_Owner at WS_Point[1] facing Default building facing degrees
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Unit - Add Thunderstorm Dummy to (Last created unit)
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Unit - Set level of Thunderstorm Dummy for (Last created unit) to ThunderLvl
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Unit - Order (Last created unit) to Undead Dreadlord - Carrion Swarm WS_Point[2]
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Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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-------- --------
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Unit - Create 1 Dummy for WS_Owner at WS_Point[3] facing Default building facing degrees
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Unit - Add Thunderstorm Dummy to (Last created unit)
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Unit - Set level of Thunderstorm Dummy for (Last created unit) to ThunderLvl
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Unit - Order (Last created unit) to Undead Dreadlord - Carrion Swarm WS_Point[1]
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Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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-------- --------
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Set WS_Real = (WS_Real + (360.00 / 15.00))
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Custom script: call RemoveLocation(udg_WS_Point[2])
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Custom script: call RemoveLocation(udg_WS_Point[3])
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Set WS_Unitgroup = (Units within 550.00 of WS_Point[1] matching (((Matching unit) belongs to an enemy of WS_Owner) Equal to True))
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Unit Group - Pick every unit in WS_Unitgroup and do (Actions)
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Loop - Actions
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Unit - Create 1 Dummy for WS_Owner at WS_Point[1] facing Default building facing degrees
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Unit - Add Electrified to (Last created unit)
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Unit - Set level of Electrified for (Last created unit) to ThunderLvl
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Unit - Order (Last created unit) to Orc Shaman - Purge (Picked unit)
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Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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-------- --------
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-------- Cleanup Flyer --------
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-------- Later --------
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-------- --------
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-------- --------
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Countdown Timer - Start Lightning as a One-shot timer that will expire in 0.20 seconds
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Countdown Timer - Start Flying as a One-shot timer that will expire in 0.70 seconds
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Custom script: call RemoveLocation(udg_WS_Point[1])
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Custom script: call DestroyGroup(udg_WS_Unitgroup)
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-------- --------
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Cleanup Flyer
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Events
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Time - Flying expires
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Conditions
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Actions
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-------- --------
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-------- This is how i want it to LOOK --------
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-------- But not the way the triggers should be --------
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-------- IDK how to fix em --------
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-------- And for some dumb reason the effect on Thundershock (Dummy) won't show --------
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-------- Made the effects with Special Effect triggers instead- Leakfree- --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(WS_Caster is alive) Equal to True
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Then - Actions
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Animation - Change WS_Caster flying height to 0.00 at 2000.00
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Unit - Remove Storm Crow Form from WS_Caster
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Unit - Unpause WS_Caster
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Animation - Play WS_Caster's attack animation
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Animation - Play WS_Caster's stand animation
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-------- --------
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Unit - Create 1 Dummy for (Owner of WS_Caster) at (Position of WS_Caster) facing Default building facing degrees
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Unit - Add Thundershock (Dummy) to (Last created unit)
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Unit - Set level of Thundershock (Dummy) for (Last created unit) to (Level of Thunderstorm for WS_Caster)
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Animation - Change (Last created unit) flying height to 0.00 at 50000.00
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Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
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Special Effect - Create a special effect at (Position of WS_Caster) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
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Special Effect - Destroy (Last created special effect)
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Special Effect - Create a special effect at (Position of WS_Caster) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
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Special Effect - Destroy (Last created special effect)
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Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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-------- --------
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Else - Actions
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Destroy Lightning
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Events
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Time - Lightning expires
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Conditions
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Actions
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-------- --------
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-------- There should always be a minimum of a 1 second cooldown. --------
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-------- Therefor i don't see that it will leak, but if the cooldown is less than 1 sec it will --------
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-------- --------
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-------- There is a 0.70 second marginal for error --------
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-------- --------
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-------- Meaning the spell can be cast by multiple casters if they cast with a 0.70 seconds in between --------
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-------- --------
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Lightning - Destroy WS_Lightning[LightningCount]
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Custom script: call DestroyLightning(udg_WS_Lightning[1])
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Custom script: call DestroyLightning(udg_WS_Lightning[2])
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Custom script: call DestroyLightning(udg_WS_Lightning[3])
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Custom script: call DestroyLightning(udg_WS_Lightning[4])
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Custom script: call DestroyLightning(udg_WS_Lightning[5])
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Custom script: call DestroyLightning(udg_WS_Lightning[6])
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Custom script: call DestroyLightning(udg_WS_Lightning[7])
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Custom script: call DestroyLightning(udg_WS_Lightning[8])
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Custom script: call DestroyLightning(udg_WS_Lightning[9])
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Custom script: call DestroyLightning(udg_WS_Lightning[10])
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Custom script: call DestroyLightning(udg_WS_Lightning[11])
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Custom script: call DestroyLightning(udg_WS_Lightning[12])
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Custom script: call DestroyLightning(udg_WS_Lightning[13])
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Custom script: call DestroyLightning(udg_WS_Lightning[14])
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Custom script: call DestroyLightning(udg_WS_Lightning[15])
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Damage Ticks
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Thunderstorm for WS_Caster) Equal to 1
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Then - Actions
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Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) has buff Shock ) Equal to True)) and do (Unit - Cause WS_Caster to damage (Picked unit), dealing 10.00 damage of attack type Spells and damage type Normal)
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Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) has buff Shock ) Equal to True)) and do (Special Effect - Create a special effect attached to the chest of (Picked unit) using Abilities\Spells\Orc\LightningShield\LightningShieldBuff.mdl)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Thunderstorm for WS_Caster) Equal to 2
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Then - Actions
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Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) has buff Shock ) Equal to True)) and do (Unit - Cause WS_Caster to damage (Picked unit), dealing 15.00 damage of attack type Spells and damage type Normal)
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Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) has buff Shock ) Equal to True)) and do (Special Effect - Create a special effect attached to the chest of (Picked unit) using Abilities\Spells\Orc\LightningShield\LightningShieldBuff.mdl)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Thunderstorm for WS_Caster) Equal to 3
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Then - Actions
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Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) has buff Shock ) Equal to True)) and do (Unit - Cause WS_Caster to damage (Picked unit), dealing 20.00 damage of attack type Spells and damage type Normal)
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Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) has buff Shock ) Equal to True)) and do (Special Effect - Create a special effect attached to the chest of (Picked unit) using Abilities\Spells\Orc\LightningShield\LightningShieldBuff.mdl)
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Else - Actions
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Ring of Frost:
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Ring of Frost Cast
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Ring of Frost (Version 2)
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Actions
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Set WS_Caster = (Triggering unit)
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Set WS_Owner = (Owner of WS_Caster)
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Set RoFLvl = (Level of Ring of Frost (Version 2) for WS_Caster)
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Set WS_Point[1] = (Target point of ability being cast)
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Set WS_Real = 0.00
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For each (Integer WS_Integer) from 1 to 15, do (Actions)
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Loop - Actions
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Set WS_Point[2] = (WS_Point[1] offset by 300.00 towards WS_Real degrees)
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Unit - Create 1 Dummy for WS_Owner at WS_Point[1] facing Default building facing degrees
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Unit - Add Ring of Frost Dummy to (Last created unit)
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Unit - Set level of Ring of Frost Dummy for (Last created unit) to RoFLvl
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Unit - Order (Last created unit) to Undead Dreadlord - Carrion Swarm WS_Point[2]
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Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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Set WS_Real = (WS_Real + (360.00 / 15.00))
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Custom script: call RemoveLocation(udg_WS_Point[2])
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Set WS_Unitgroup = (Units within 450.00 of WS_Point[1] matching (((Matching unit) belongs to an enemy of WS_Owner) Equal to True))
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Unit Group - Pick every unit in WS_Unitgroup and do (Actions)
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Loop - Actions
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-------- --------
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Unit - Remove Frozen (Pause) buff from (Picked unit)
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Unit - Remove Frostbite buff from (Picked unit)
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-------- --------
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Unit - Cause WS_Caster to damage (Picked unit), dealing 3.00 damage of attack type Spells and damage type Normal
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Unit - Create 1 Dummy for WS_Owner at WS_Point[1] facing Default building facing degrees
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Unit - Add Freeze (Dummy) to (Last created unit)
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Unit - Set level of Freeze (Dummy) for (Last created unit) to RoFLvl
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Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Picked unit)
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Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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-------- --------
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Unit - Create 1 Dummy for WS_Owner at WS_Point[1] facing Default building facing degrees
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Unit - Add Frostbite (Dummy) to (Last created unit)
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Unit - Set level of Frostbite (Dummy) for (Last created unit) to RoFLvl
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Unit - Order (Last created unit) to Undead Necromancer - Cripple (Picked unit)
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Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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Custom script: call DestroyGroup(udg_WS_Unitgroup)
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Custom script: call RemoveLocation(udg_WS_Point[1])
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Damage Ticks 2
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Ring of Frost for WS_Caster) Equal to 1
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Then - Actions
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Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) has buff Frostbite ) Equal to True)) and do (Unit - Cause WS_Caster to damage (Picked unit), dealing 20.00 damage of attack type Spells and damage type Normal)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Ring of Frost for WS_Caster) Equal to 2
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Then - Actions
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Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) has buff Frostbite ) Equal to True)) and do (Unit - Cause WS_Caster to damage (Picked unit), dealing 30.00 damage of attack type Spells and damage type Normal)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Ring of Frost for WS_Caster) Equal to 3
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Then - Actions
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Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) has buff Frostbite ) Equal to True)) and do (Unit - Cause WS_Caster to damage (Picked unit), dealing 40.00 damage of attack type Spells and damage type Normal)
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Else - Actions
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-: Uploaded Screenshots :-
Any leaks/improvements?
Constructive Critisism is apprechiated.
Updated:
- Firestorm is now Ring of Frost - freezes enemies within the target area and leaves them with a debuff that slows movement and deals damage over time
- Fixed leaks (mercy, i suck at finding leaks)
- Nuke removed
Updated:
- Ring of Frost now breaks upon damage and have it's duration increased by 2 seconds for each lvl, Balancing it out.
Updated
- Ring of Frost no longer make the game crash if reapplied on an already frozen target
- Uploaded crash-free version
Attachments
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[Mana] Spellpack 1.1.w3x32 KB · Views: 41
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[Mana] Spellpack 1.2.w3x42.1 KB · Views: 73
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[Mana] Spellpack 1.3.w3x42.3 KB · Views: 59
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[Mana] Spellpack 1.4Error.w3x42.7 KB · Views: 59
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Manasurge Spellpack img3.jpg747.6 KB · Views: 86
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Manasurge Spellpack img2.jpg763.9 KB · Views: 81
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[Mana] Spellpack 1.5.w3x44.6 KB · Views: 57
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[Mana] Spellpack 1.6.w3x44.6 KB · Views: 97
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Manasurge Spellpack img4.jpg605 KB · Views: 101
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Manasurge Spellpack img5.jpg626.5 KB · Views: 85
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Manasurge Spellpack img6.jpg707.7 KB · Views: 77
Last edited: