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fatal from trees?

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Oct 18, 2008
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I had a trigger making trees, then another making more trees. the second one caused fatal every game and did so even when everything but the specific line was disabled.

Code:
Destructible - Create a !!! Trees at TempPoint[1] facing (Random angle) with scale (Random real number between 0.65 and 0.67) and variation (Random integer number between 1 and 9)

changing it to another type of destructible fixes it, while changing it to another type of tree does not. have I hit a limit of trees you can have or something?
 
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