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Fast Question

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Level 18
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May 11, 2012
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Does this trigger has leaks?

  • Lightning Monster Dies
    • Events
      • Unit - A unit Dies
    • Conditions
      • And - All (Conditions) are true
        • Conditions
          • ((Killing unit) is A Hero) Equal to True
          • (Unit-type of (Dying unit)) Equal to Lightning Monster
    • Actions
      • Set MissionKillingUnit = (All allies of (Owner of (Killing unit)))
      • Set MissionKillingUnitPlayer = (Owner of (Killing unit))
      • Set ReturnFromMission = (Center of Return from Mission <gen>)
      • Unit - Pause (Killing unit)
      • Game - Display to MissionKillingUnit the text: ((Name of (Killing unit)) + killed Lightning Monster!)
      • Game - Display to (Player group(MissionKillingUnitPlayer)) the text: You earned 25000 go...
      • Wait 3.00 seconds
      • Unit - Move (Killing unit) instantly to ReturnFromMission
      • Camera - Pan camera for (Owner of (Killing unit)) to ReturnFromMission over 0.00 seconds
      • Unit - Unpause (Killing unit)
      • Custom script: call RemoveLocation(udg_ReturnFromMission)
      • Custom script: call DestroyForce(udg_MissionKillingUnit)
      • Trigger - Turn on Mission Circle Dialog Show <gen>
 
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