- Joined
- May 11, 2012
- Messages
- 2,103
Does this trigger has leaks?
-
Lightning Monster Dies
-
Events
- Unit - A unit Dies
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- ((Killing unit) is A Hero) Equal to True
- (Unit-type of (Dying unit)) Equal to Lightning Monster
-
Conditions
-
And - All (Conditions) are true
-
Actions
- Set MissionKillingUnit = (All allies of (Owner of (Killing unit)))
- Set MissionKillingUnitPlayer = (Owner of (Killing unit))
- Set ReturnFromMission = (Center of Return from Mission <gen>)
- Unit - Pause (Killing unit)
- Game - Display to MissionKillingUnit the text: ((Name of (Killing unit)) + killed Lightning Monster!)
- Game - Display to (Player group(MissionKillingUnitPlayer)) the text: You earned 25000 go...
- Wait 3.00 seconds
- Unit - Move (Killing unit) instantly to ReturnFromMission
- Camera - Pan camera for (Owner of (Killing unit)) to ReturnFromMission over 0.00 seconds
- Unit - Unpause (Killing unit)
- Custom script: call RemoveLocation(udg_ReturnFromMission)
- Custom script: call DestroyForce(udg_MissionKillingUnit)
- Trigger - Turn on Mission Circle Dialog Show <gen>
-
Events