- Joined
- May 11, 2012
- Messages
- 2,108
Does this trigger has leaks?
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Lightning Monster Dies
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Events
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Unit - A unit Dies
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Conditions
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And - All (Conditions) are true
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Conditions
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((Killing unit) is A Hero) Equal to True
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(Unit-type of (Dying unit)) Equal to Lightning Monster
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Actions
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Set MissionKillingUnit = (All allies of (Owner of (Killing unit)))
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Set MissionKillingUnitPlayer = (Owner of (Killing unit))
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Set ReturnFromMission = (Center of Return from Mission <gen>)
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Unit - Pause (Killing unit)
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Game - Display to MissionKillingUnit the text: ((Name of (Killing unit)) + killed Lightning Monster!)
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Game - Display to (Player group(MissionKillingUnitPlayer)) the text: You earned 25000 go...
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Wait 3.00 seconds
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Unit - Move (Killing unit) instantly to ReturnFromMission
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Camera - Pan camera for (Owner of (Killing unit)) to ReturnFromMission over 0.00 seconds
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Unit - Unpause (Killing unit)
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Custom script: call RemoveLocation(udg_ReturnFromMission)
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Custom script: call DestroyForce(udg_MissionKillingUnit)
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Trigger - Turn on Mission Circle Dialog Show <gen>
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