- Joined
- Dec 25, 2012
- Messages
- 13
---------- | Zulkor and Gulkahn Present | ---------- |
Fall of Zar'Ash Created by Zulkor and Gulkahn Map Info: So here we are, finally we can release the 0.2 Beta version of Fall of Zar'Ash. After a long time of irregular work and a lot of actual gameplay altering (which found it's way more or less into this one though). Fall of Zar'Ash is an altered melee map similar to Azeroth Wars or Dark Ages of Warcraft. However it offers more features, as currently you can at some point choose a different paths for the people you are leading. The story is also not as set as in other maps as you will be able to choose how everything evolves by your decisions. Some events also effect other events creating a totally different story and influencing the gameplay. We have also put a special emphasis on dark and chaos magic, as we found it too boring with not being able to corrupt enemies or not raise armies of dead from soldiers of a battlefield. The players are devided into two groups: The Major Factions and the Minor Factions. The Major Factions consist of the Kingdom of Torgand, the Mage Council, the Rebellion of Mendis, the Bandits of Stragos and the Demonic Legion. The first and the second two form a team and are locked in combat against each other right away, while the demons do start out somewhat weak and distant. The demons though become strong quite fast since they are able to corrupt towns and revive the dead to serve their cause. The Kingdom and the Mage Council represent the strongest nations at start, but are the ones that are threatened the most and have to deal with the most enemies. The Rebellion and the Bandits start out as second strongest but have a weak economy which needs to be improved very fast or their defeat is certain. The demons are the most mobile ones and the ones getting stronger quite fast, if they are unchallenged at start they are likely to win the game. The Minor Factions do like the name indicates not own as much as the major ones and do not have the power or economy to put up a real fight against them, they do however make a difference since they are vital for either side in order to turn the tide of battle, though they might found an alliance and from then on change the way the game evolves. As Minor Factions there are currently pickable: High Elves, Dwarves, Human Colonies, Kingdom of Melendi, Murloc and Galdyn, Pirates of Bardos, Ice Trolls and the Servants of the Features: The map offers a lot different features, that other maps do not offer or only in a similar manner.
This is a list of the features now implemented, more are still in development though, as the ones present will receive an extension. Some else stuff about map: The map has undergone a really long time of discussion and gameplay changes, where we started out with a game called Summoning Wars in which you defended from an invasion it has changed to something of a hybrid of Summoning Wars and Azeroth Wars and has now finally come out as Fall of Zar'Ash. The time it took us to add something was also quite long, since we had not so much time as we expected which extended the pr cess of mapping a great deal, but we finally made it to a playable map. Change Log: Fixed some minor bugs and glitches, made most heroes a bit stronger. Special Thanks:
Models, Skins, Icons and Spells:
Other: Thanks to all testers for their help and their suggestions. Author's notes: The map is finished in it's core elements as anything else will just be an additional feature not necessary for the game to work. The map is in a state of open beta, it is likely that many things receive some changes throughout development. |
So while this was the presentation of the map, we would like all Hive members to give feedback and suggestions. This map can also be found in the Pending Maps section of Hive. However we have also one question:
The map keeps kicking players out of the game or creates two game states when hosted through Makemehost. We do not know how to fix that or what the reason this happens might be, though we think it might be the proctection program we are using: it's called ExtProtect, though when protecting the map it is not a tft map like before but a RoC map, so our question is: should we use another protection program and might ExtProtect be the reason our map keeps failing?
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