1. Are you planning to upload your awesome spell or system to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Fake Death v1

Submitted by MrStonefist
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
This spell is to fool the enemy that you are dead so you can escape later.
This spell is perfect when your HP runs low, just use the spell and they think you are dead.
It's not perfect but i hope you enjoy it.

If you use it in a map/maps give credits!!

Keywords:
Fake, Death, MrStonefist, Invisible
Contents

Fake Death (Map)

Reviews
Moderator
11:06, 14th Nov 2015 BPower: Set to rejected due to no update in years. 05:18, 23rd Jun 2010 TriggerHappy: Leaks, waits and not MUI.
  1. 11:06, 14th Nov 2015
    BPower: Set to rejected due to no update in years.

    05:18, 23rd Jun 2010
    TriggerHappy:

    Leaks, waits and not MUI.
     
  2. belteki

    belteki

    Joined:
    May 28, 2010
    Messages:
    5
    Resources:
    0
    Resources:
    0
    its a very smart spell and cool too
     
  3. Anabra

    Anabra

    Joined:
    Jun 12, 2010
    Messages:
    6
    Resources:
    0
    Resources:
    0
    Vote for rejection:

    This spell like a hide ability.I can make it in 1 trigger.But the idea is 10/10.Update it!
     
  4. Cihparg

    Cihparg

    Joined:
    Jul 4, 2008
    Messages:
    958
    Resources:
    1
    Models:
    1
    Resources:
    1
    Simply Review:
    - This spell is not MUI.
    - This spell leaks.
    - Uses periodic 0.01.

    Vote for Rejection.

    Long Review:
    Review
    Trigger: Fake Death
    Okay, for first - You use waits.
    Secondly, you are leaking.

    How to fix your leaks:
    Leaks


    Q:
    • Player Group - Pick every player in (All players) and do (Unit - Create a permanent Fleshy Blood Mage corpse for (Picked player) at (Position of (Casting unit)) facing (Facing of (Casting unit)) degrees)

    A:
    • Set tempLoc = (Position of (Triggering unit))
    • -------- |-|-|-|-| --------
    • Player Group - Pick every player in (All players) and do (Unit - Create a permanent Fleshy Blood Mage corpse for (Picked player) at tempLoc facing (Facing of (Casting unit)) degrees)
    • -------- |-|-|-|-| --------
    • Custom script: call RemoveLocation(udg_tempLoc)


    Trigger: Stay Place
    Dude, never use 0.01 periodic timers!
    And secondly, you are leaking all the way. (Even tho it is 1 function there)

    How to fix your leaks:
    Leaks & Other


    Q:
    • Stay Place
      • Events
        • Time - Every 0.01 seconds of game time
      • Conditions
      • Actions
        • Unit Group - Pick every unit in (Units in (Playable map area)) and do (If (((Picked unit) has buff Fake Death ) Equal to True) then do (Unit - Order (Picked unit) to Stop) else do (Do nothing))

    A:
    • Stay Place
      • Events
        • Time - Every 0.03 seconds of game time
      • Conditions
      • Actions
        • Set tempGroup = (Units in (Playable map area))
        • Unit Group - Pick every unit in tempGroup and do (Actions)
          • Loop - Actions
            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • ((Picked unit) has buff Fake Death ) Equal to True
              • Then - Actions
                • Unit - Order (Picked unit) to Stop
              • Else - Actions
        • Custom script: call DestroyGroup(udg_tempGroup)


    Status: Vote for Rejection
    How can you improve?
    First of all, go to take some tutorials.
    When you've learned the things fully from the tutorials, you can make a spell, system or a map.



    This is required for you to get your spell, system or a map to get approved.

    Otherwise: Well - The idea is pretty OK. But honestly, there is Hide in object editor - Which does 75% the same thing as this.
     
  5. gaby-boy

    gaby-boy

    Joined:
    Jun 14, 2009
    Messages:
    114
    Resources:
    5
    Spells:
    4
    Tutorials:
    1
    Resources:
    5
    The trigger are bad...

    But the originality is 10/10!:grin:
     
  6. shadeye

    shadeye

    Joined:
    May 19, 2009
    Messages:
    23
    Resources:
    0
    Resources:
    0
    Make so you can stand up after Fake Death is pretty boring that you need to wait 20-40-60 sec before your hero stand up again :)
     
  7. Jake Command Wolf

    Jake Command Wolf

    Joined:
    Jan 12, 2010
    Messages:
    373
    Resources:
    0
    Resources:
    0
    I agree shade, this spell needs alot of work and should at the VERY least should have a turnoff function so you can stand up right away, just because you can play dead for 60 seconds doesn't mean you should have too. :grin:

    I must note that this is heavily inspired by the World of Warcraft Hunter's Feign Death, same idea really play dead and hope they fall for it.

    None the less I'll give you some creativity points, since this spell has ALOT of potential. :thumbs_up:

    Regards,

    Jake
     
  8. bear693

    bear693

    Joined:
    Jul 7, 2010
    Messages:
    5
    Resources:
    0
    Resources:
    0
    Good Job
     
  9. bear693

    bear693

    Joined:
    Jul 7, 2010
    Messages:
    5
    Resources:
    0
    Resources:
    0
    I can do it easier Event when a unit begin the effect of an ability
    condition ability being cast equal to fake death
    action : create 1 unit type of triggering unit for owner of triggering unit facing triggering unit
    kill last creating unit
     
  10. Prince.Zero

    Prince.Zero

    Joined:
    Jun 6, 2010
    Messages:
    217
    Resources:
    3
    Spells:
    3
    Resources:
    3
    A very original idea, bravo
    But

    The triggering is poor.
    If you need help, contact me.

    Btw for those that insist .01 timers are forbidden
    They are only forbidden for heavy code in them.
    I don't know why rumors float like that.
     
  11. i_am_cuul

    i_am_cuul

    Joined:
    Sep 9, 2006
    Messages:
    88
    Resources:
    0
    Resources:
    0
    i agree except for the fact that .01 timers = 100fps and wc3 is meant for 60 so 50fps (with a .02 timer) is pretty close to perfect