- Joined
- Jul 17, 2013
- Messages
- 544
Hi would it be posible to fade out screen and fade camera for local player? what i am trying is to create a custom spell that makes damages event target's screen black and his camera swaying it is supossed to be a simulation of getting hited in the head.
so far my trigger looks like that, i am using the damage engine by birbe. the main issue with my trigger is that it makes other players desync. i am sure it does because i tested my map today with other players and as soon as it hapenned player who received sway camera +fade out got dced from game.why does it desync? how can i fix it i was sure the actions that are being executed work localy and should not desync.
so far my trigger looks like that, i am using the damage engine by birbe. the main issue with my trigger is that it makes other players desync. i am sure it does because i tested my map today with other players and as soon as it hapenned player who received sway camera +fade out got dced from game.why does it desync? how can i fix it i was sure the actions that are being executed work localy and should not desync.
-
BlackScreen
-
Events
-
Game - DamageEvent becomes Equal to 1.00
-
-
Conditions
-
(Unit-type of DamageEventSource) Equal to Strong Troll
-
(Level of right flank (Icon) for DamageEventSource) Equal to 1
-
DisallowBlackScreen Equal to False
-
-
Actions
-
Set VariableSet TempInt = (Random integer number between 1 and 8)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
TempInt Equal to 8
-
-
Then - Actions
-
Trigger - Turn off BlackScreen <gen>
-
Set VariableSet DisallowBlackScreen = True
-
Unit - Remove right flank (Icon) from DamageEventSource
-
Countdown Timer - Start shelobiksFred as a One-shot timer that will expire in 3.00 seconds
-
Custom script: set udg_LocalPlayer = GetLocalPlayer()
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
LocalPlayer Equal to (Owner of DamageEventTarget)
-
-
Then - Actions
-
Cinematic - Fade out and back in over 3.00 seconds using texture Panda-n-Cub and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
-
Camera - Sway the camera target for (Owner of (Triggering unit)) with magnitude 1300.00 and velocity 70.00
-
-
Else - Actions
-
-
-
Else - Actions
-
-
-