Ardenian
A
Ardenian
Fade cube model/doodad and custom script do not work together (?)
Hello,
I have a serious problem concerning the terrain of my map:
In my map, I use the FadeCube.mdx shared by Veritas 117 which can be found in this thread.
Additionally, I use the custom script:
Is there any way to solve this issue without removing the script ?
( Adding black (0,0,0) Omni light does not solve the issue for some reason)
EDIT:
The first screenshot in the first post was made in the editor, the second is in-game with no vision ( no black mask, no fog of war).
Screen with custom light source in post #4.
Hello,
I have a serious problem concerning the terrain of my map:
In my map, I use the FadeCube.mdx shared by Veritas 117 which can be found in this thread.
Additionally, I use the custom script:
-
Custom Script: call SetDayNightModels("","")
Is there any way to solve this issue without removing the script ?
( Adding black (0,0,0) Omni light does not solve the issue for some reason)
EDIT:
The first screenshot in the first post was made in the editor, the second is in-game with no vision ( no black mask, no fog of war).
Screen with custom light source in post #4.
Last edited by a moderator: