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Hey!
I have a problem in my project. I need to check if a unit is facing at another and if he is moving. Is it possible to do it?
I wanna do it as easily as possible. Plz help.
I give +rep if you helped.
(Cos((TempFacing - (Angle from MyPosition to TargetPosition)))) Greater than (Cos(30.00))
This can be used as a condition to check in your unit is facing another unit. Store the facing of your unit to TempFacing, your unit's location to MyPosistion and the unit's location you want to check to Target position. It checks whether the target is withing a cone shaped area, and the angle determines the width of the cone. Here it is 30°...well actually 60°.
The following trigger checks if your unit is moving:
Are We Moving
Events
Time - Every 0.30 seconds of game time
Conditions
Actions
Set TempLoc1 = (Position of MyUnit)
Wait 0.20 seconds
Set = TempLoc2 = (Position of MyUnit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Distance between TempLoc1 and TempLoc2 Greater than or equal to 1.00
(Cos((TempFacing - (Angle from MyPosition to TargetPosition)))) Greater than (Cos(30.00))
This can be used as a condition to check in your unit is facing another unit. Store the facing of your unit to TempFacing, your unit's location to MyPosistion and the unit's location you want to check to Target position. It checks whether the target is withing a cone shaped area, and the angle determines the width of the cone. Here it is 30°...well actually 60°.
The following trigger checks if your unit is moving:
Are We Moving
Events
Time - Every 0.30 seconds of game time
Conditions
Actions
Set TempLoc1 = (Position of MyUnit)
Wait 0.20 seconds
Set = TempLoc2 = (Position of MyUnit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Distance between TempLoc1 and TempLoc2 Greater than or equal to 1.00
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