- Joined
- Jan 4, 2020
- Messages
- 306
all of the feedback is coming from the ATR version, I'm not sure how many thing has Robogoblin change but I use the tournament + layout look as a base feedback.
-green 2-2-5 lobster lack range units and medium armor same with crap camp, but I think crap camp doing fine.
-AoW spot is kinda far away compare to most of competitive map. (just a point out)
-Ship sneak behind the base from far expo seem kinda impossible without creep those two camp, unless it was night time. I had get a warning before from tenshi with this kind of feature, it better to be able to use it without aggro the creep during day time. (in that case of mine it was a gate used) just take it as a grain of salt from me. people say ship is already a worse version or zep, so I think the idea of to make it to work is to make it more convenient instead of make more limit or condition to use it, so I dont think it worth as much as you try to present it. But that was just my opinion alone
-Shop creeps are very weak imo, item drop p4 is too strong!
-Close expo having poison? look similar to conceal hills close expo. I guess you put him there to make player kind of force to go with ship far expo, but still a bit yikes.
-I like the point that there are more than enough space to play around with boat, the far expo position and how it work
but yea at some point of the game it doesnt matter course seem like people tend to go mass air... a good point and also a bad point from the map, let called it a feature.
-I dont like the boat path around the tree walls between early gnoll expo and red camp it seem to make a big round for nothing could use the trees as a wall block or hiding apot but against mass air it is a boat destroyer.
-This boat map seem to be unplayable against mass air units. Is there a better way to make boat work?
-Red spot look like a safe red, but really hard to take out if we think about take red spot and enemy rush base, I think it is fair.
-I think shipyard kinda made advantage to the orc... yeah look like a map flavor orc. cause bat win against any air units, mass air destroyer at some point + speed scrolls on ship. Idk it just a feeling maybe because of this map layout support ship path more than Thawing Snow. I didn't have this feeling on that map.
-green 2-2-5 lobster lack range units and medium armor same with crap camp, but I think crap camp doing fine.
-AoW spot is kinda far away compare to most of competitive map. (just a point out)
-Ship sneak behind the base from far expo seem kinda impossible without creep those two camp, unless it was night time. I had get a warning before from tenshi with this kind of feature, it better to be able to use it without aggro the creep during day time. (in that case of mine it was a gate used) just take it as a grain of salt from me. people say ship is already a worse version or zep, so I think the idea of to make it to work is to make it more convenient instead of make more limit or condition to use it, so I dont think it worth as much as you try to present it. But that was just my opinion alone
-Shop creeps are very weak imo, item drop p4 is too strong!
-Close expo having poison? look similar to conceal hills close expo. I guess you put him there to make player kind of force to go with ship far expo, but still a bit yikes.
-I like the point that there are more than enough space to play around with boat, the far expo position and how it work
-I dont like the boat path around the tree walls between early gnoll expo and red camp it seem to make a big round for nothing could use the trees as a wall block or hiding apot but against mass air it is a boat destroyer.
-This boat map seem to be unplayable against mass air units. Is there a better way to make boat work?
-Red spot look like a safe red, but really hard to take out if we think about take red spot and enemy rush base, I think it is fair.
-I think shipyard kinda made advantage to the orc... yeah look like a map flavor orc. cause bat win against any air units, mass air destroyer at some point + speed scrolls on ship. Idk it just a feeling maybe because of this map layout support ship path more than Thawing Snow. I didn't have this feeling on that map.